OOC: Tales from Algernon's Amazing Archmagical Academy!

Gray Shade said:
Hello again, Lazlow. I'm haunting you. I know you were trying to avoid me by posting this on a Monday (when you know I don't get out of bed!), yet I have caught up with you. I would like to throw in a character for your consideration. Elves are my favorite wizards, but seeing as I've just started one elsewhere, I'll try something different. For now, consider yourself irritated. More soon.

Oh, GS ya big silly. There's ALWAYS room for you!

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Ranger Rick said:
Lazlow,

I have a clumsy, forgetful, socially invisible, Dwarf I am putting together. Give me some time to finish him up.

No prob, I'm not closing submissions until Friday at noon (CST).
 

Charles Stewart Parnell
Male Dwarf Apprentice 3
Alignment: Neutral Good

Height: 4’5”
Weight: 160#
Eyes: Blue
Hair: Black
Age: ????

Str: 12 (+1) [4]
Dex: 8 (-1) [0]
Con: 10 (+0) [0, +2 race]
Int: 18 (+4) [16,]
Wis: 8 (-1) [2]
Cha: 6 (-2) [0, -2 race]

Racial Abilities: +2 Con, -2 CHA, Base speed 20 feet, Darkvision 60ft, Stonecunning, Weapon Familiarity, Stability, +2 racial bonus on saving throws against poison, Appraise and Craft checks, +4 dodge bonus to AC against giant types & +1 racial bonus on attack rolls against orcs and goblinoids Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon, Favored Class: Fighter.

Class Abilities: Summon Familiar

Hit Dice: 3d4
HP: 8
AC: 9
Armor Check Penalty: +0
Init: +0
Speed: 20ft

Saves
Fortitude: +1 [+1 base, +0 Con]
Reflex: +0 [+1 base, -1 Dex]
Will: +2 [+3 base, -1 Wis]

BAB: +1

Skills:
Appraise +6 [0 ranks, +4 Int +2 feat]
Concentration: +6 [6 ranks, +0 Con]
Decipher Script: +12 [6 ranks, +4 Int+2 feat]
Knowledge (Alchemy): +6 [2 ranks, +4 Int]
Knowledge (arcana): +10 [6 ranks, +4 Int]
Knowledge (Geology): +9 [5 ranks, +4 Int]
Craft (Alchemy): +9 [5 ranks, +4 Int]
Profession (Alchemy) +0[1 rank, -1 wis]
Spellcraft: +9 [5 ranks, +4 Int,]


Feat: Diligent

Languages: Common, Dwarven, Draconic, Giant, Orc, Terran & Undercommon

Spells
Directed study: Illusion
Save: 14 +level
Bonus Spell: Color Spray
Prohibited Spells: Floating Disk, Comprehend Languages
Spellbook:
0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
1: Protection from Evil, Unseen Servant, Identify, Silent Image, Ventriloquism, Animate Rope, Color Spray
Prepared Spells:
0: TBD
1: TBD


Equipment:
TBD

Appearance: Charles Stewart Parnell is an average size dwarf. His hair is of varying length for he shaves his head but may not remember to shave it for several months. The hair is never combed and he is likely to wear mismatched clothing. Usually a spell component pouch can be found on his belt (if he remembered it) but materials may or may not be in there. His spell book is tied to a rope that goes around his waist and many times he is seen walking with it dangling off the hip.

Background: Charles Stewart Parnell is the 5th male grandson of King child of a Dwarven King (Magog, the son of Japhet). Charles Stewart Parnell is a forgetful and clumsy child. He is shy to the point of being invisible from people. However for all of his physical faults, he is considered one of the brightest dwarves in the clan. Therefore the King decided that he is expendable and can learn wizardry.
 
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Excuse me. Question, sir! At what point did we get our feat? (and don't say we were born with them on the ends of our legs!). I ask because some feats require BAB +1, and we HAVE a BAB +1, but only as of 2nd level. At first we did not have the BAB +1. So. When did we get our feat? (please say after level 2)
 

Gray Shade said:
Excuse me. Question, sir! At what point did we get our feat? (and don't say we were born with them on the ends of our legs!). I ask because some feats require BAB +1, and we HAVE a BAB +1, but only as of 2nd level. At first we did not have the BAB +1. So. When did we get our feat? (please say after level 2)

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Now pay attention class: As you've all come to the Academy at rather young ages, you only acquire your feats after considerable training. Through Neophyte, Initiate, Aspirant, Novice, Rookie, Tenderfoot, Abecedarian, Greenhorn, Tinhorn, Corkhorn, and, finally, Beginner, you had no time for anything but book learnin'. However, upon reaching the lofty office of bona fidey "Apprentice", you acquired a special ability of skill, endurance, imagination, or strength, a.k.a. the so-called "Feat".

So, yeah, somewhere after 2nd level.
 

Very good, indeed.

Sir! One more question, please! Do we get weapon proficiences as Adept or Wizard. I figure you'll probably say Wizard, but I'm hoping for Adept! :heh: (Wizard gets dagger, staff, club, etc.; Adept gets "all simple"). Neither have armor or shield proficiences.
 

Tsk tsk tsk... Weapon proficiencies as a Wizard, young man. This is an institute of learning, not war.

I've got my eye on you...
 

Thanks to Tailspinner for the template since he stole my Half-orc idea :p
Directed Study

Aeryl Phylin
Male Elf Apprentice 3
Alignment: Chaotic Good

Height: 5’-2”
Weight: 90#
Skin: Fair
Eyes: Violet
Hair: Silver
Age: 74

Str: 8 (-1) [0]
Dex: 10 (+0) [0]
Con: 8 (-1) [2 - 2 race]
Int: 14 (+2) [6]
Wis: 10 (+0) [2]
Cha: 16 (+3) [10]

Racial Abilities:• +2 Dex, –2 Con
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks

Hit Dice: 3d4
HP: 5
AC: 10
Armor Check Penalty: +0
Init: +0
Speed: 30ft

Saves
Fortitude: +0 [+1 base, -1 Con]
Reflex: +1 [+1 base, +0 Dex]
Will: +3 [+3 base, +0 Wis]

BAB: +1

Skills
Bluff +7 [2 Ranks cc +3 Cha +2 Feat]
Decipher Script: +6 [4 ranks, +2 Int]
Intimidate +6 [ 1 rank cc +3 Cha +2 Feat]
Knowledge (arcana): +6 [4 ranks, +2 Int]
Knowledge (Nobility and Royalty): +8 [6 ranks, +2 Int]
Spellcraft: +6 [4 ranks, +2 Int]

Feat:
Persausive

Languages: Common, Elf, Sylvan, Draconic, Giant

Spells

Bonus Spell: Sleep
Prohibited Spells: Animate Rope, Protection from Evil
Spellbook:
0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
1: Silent Image, Sleep, Unseen Servant, Comprehend Langauges, Identify, Ventrilloquism,
Prepared Spells:
0: Read magic, Ghost Sound, Prestidigition
1: Sleep, Sleep, Ventrilloquism, Unseen Servant

Equipment:
Traveler’s Outfit (-, -, Worn)
Spell Component Pouch (-, 2#, Belt)
Backpack (2gp, 2#, Back)
Spellbook (-, 3#, Backpack)
Waterskin (1gp, 4#, Backpack)
------------------------------
Total (5gp, 11#)

Appearance: Aeryl is a handsome elf, who wears his student's robes with a flourish and always has a smile for the girls. He thinks WAY too much of himself, and it is quite evident.

Background: Aeryl got into the academy solely on his own merits, as determined by Algernon, at least that's how Aeryl tells it and Algernon of course remembers the interview with perfect clarity (zzzzzzzzzzzzzzzzzz, Oh, you're here, Welcome my boy.). Aeryl will be the next great Bladesinger, just ask him and he will tell you himself. Now if he can just graduate he can get on the what he is destined for! Ok IF he graduates. That is if the sticks he pretends are swords that he uses to show off his "moves" for the girls don't kill him first. Opps, there he went and bloodied his nose again. Nurse!
 

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