OOC: Tales from Algernon's Amazing Archmagical Academy!

I think I'm going to pull out of this one before I get too involved, Lazlow. Your stuff looks supreme, so I hope I get a chance to game with you eventually. Could you add me as an alternate?
 

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Ranger Rick said:
Lazlow I added more to my PC.

Avoiding combat feats for a clumsy social retard is hard. Any suggestions?

Did I do the spells correctly?

Spells look good. As for feats, well, looking here, a clumsy Dwarf probably wouldn't have Acrobatic, Athletic, Agile, Improved Initiative, or Lightning Reflexes, and a socially retarded one wouldn't have Negotiator or Persuasive... But I don't see why he couldn't have Alertness, Animal Affinity, Deft Hands, Diligent, Endurance, Great Fortitude, Investigator, Iron Will, Magical Aptitude, Nimble Fingers, Run, Self-Sufficient, Skill Focus, Stealthy, Toughness, or Track for his feat. :)
 

Ranger Rick said:
Lazlow I added more to my PC.

Avoiding combat feats for a clumsy social retard is hard. Any suggestions?

Did I do the spells correctly?

Your first level spells should be 2 + 4 (Int Mod) = 6 plus your specialty.

You list seven spells, but none of them are your specialty of Color Spray. So you need to replace one of the ones on your list with Color Spray.
 


Just a note of clarification: I'm being strict with the extra feat that the "basic" Apprentice gets, but not so much with the one feat that everyone gets. I didn't say you couldn't choose a combat feat, but just bear in mind that 1) these guys are still young, and 2) they just study all the time. Those are just my guidelines. But if you really want your guy to weild a bastard sword, hey, that's your call. I just think the feat would be put to better use elsewhere for those of a wizardly inclination.
 

Here's my character for you, Lazlow. He's a bit odd because he's a martial character in the midst of all these spellcasters, but I thought it'd be fun to have at least one character who wasn't smart. At all. In fact, he's so dumb that he can't even cast spells. But don't worry, the reasons for why he is even at the Academy are all explained in the bio. I know this kind of goes opposite of what I think you were thinking the group was going to be... but I figured what the hell? It was fun to try and create as close to a martial character as I could giving all the restrictions. So as a design exercise for me, it's been great. So I hope you like it, but if it goes too far astray from what you wanted the party to be like and thus can't select him... no worries. It's been fun to make him regardless. Thanx!

Code:
[B]Name:[/B]       [COLOR=Plum][B]Keiran Salbrith[/B][/COLOR]
[B]Class:[/B]      Apprentice (Normal)
[B]Race:[/B]       Human
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Lawful Good 

[B]Str:[/B] 14 +2  (6p.)      [B]Level:[/B]    3     [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2  (6p.)      [B]BAB:[/B]     +1     [B]HP:[/B] 14
[B]Con:[/B] 14 +2  (6p.)      [B]Grapple:[/B] +3
[B]Int:[/B] 08 -1  (0p.)      [B]Speed:[/B]   30'
[B]Wis:[/B] 08 -1  (0p.)      [B]Init:[/B]    +1
[B]Cha:[/B] 10 +0  (2p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 13             10     +1     +0     +2   +0    --
[B]Touch:[/B] 12
[B]Flat:[/B]  11

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +3              +1    +2   --
[B]Ref:[/B]  +3              +1    +2   --
[B]Will:[/B] +2              +3    -1   --

[B]Weapon              Attack    Damage     Critical[/B]
Quarterstaff         +4       1d6+2         x2
  Dual               +2/+2    1d6+2/1d6+2   x2

[B]Languages:[/B] Common

[B]Feats:[/B] Weapon Focus, Two-Weapon Fighting

[B]Skill Points:[/B] 6      [B]Max Ranks:[/B] 6/3

[B]Skills:               Ranks  Mod  Misc[/B]
Craft (Alchemy) +5      6     -1   

[B]Equipment:[/B]
Traveller's Outfit
Spell Component Pouch
Quarterstaff
Padded Armor

Appearance: Keiran looks like your prototypical big, dumb jock. His dark hair is cut very short, his muscles are large and well-defined, and he constantly has either a vacant stare or a "I'm going to rip your arms off" kind of snarl on his face. His skin is tanned from all the time spent outdoors on the pitch, but also covered in large, ugly bruises from many staff attacks.

Background: What many wizards may not know about Algernon's Academy is that not only are they one of the finest insitutions of magical learning, but they also are a member in good standing with the MCAA - the Magical College Athletics Association. Every year, the Algernon Academy grants six athletics scholarships to promising student mageletes, and Kieran Salbrith is one of them. Now ordinarily the Academy would try and admit students who were at least intelligent enough to complete at least some of the rudimentary coursework in magic (in addition to their work on the pitch playing Staffwhack), but in Kieran's case it was decided that his skill with a quarterstaff more made up for the fact that he is so stupid he is unable to cast spells of any type whatsoever. The only reason he is able to maintain his academic eligibility at all is due to his class major of Alchemy. Through relentless tutoring by other students, Kieran has succeeded in creating flasks of acid, alchemical fire, twindertwigs and the like, and is actually running only one year behind for graduation. Although the prospects of him learning how to brew potions appear pretty grim, he will at least be able to work as an Alchemist's Assistant upon graduation... assuming he isn't drafted by one of the numerous professional Staffwhack teams out there.

Kieran is so focused (Weapon Focus - Quarterstaff) on being able to wield his quarterstaff well that he is able to attack multiple times in a row (Two-Weapon Fighting). He also always wears his Staffwhack pads (Padded Armor), granting him just a bit of extra protection when he gets into fights.
 
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Okay, Lazlow. Here you go:

Name: Clipper
Class: Apprentice (Normal)
Race: Halfling
Size: Small (+1 AC, +1 To-Hit, +4 Hide, -4 Grapple)
Gender: Male
Alignment: Neutral Good

Str: 10 +0 ( 4p., -2 Race) Level: 3 XP: 00
Dex: 16 +3 ( 6p., +2 Race) BAB: +1 HP: 11 (3d4+3)
Con: 12 +1 ( 4p.) Grapple: -3 Dmg Red: -
Int: 12 +1 ( 4p.) Speed: 20' Spell Res: -
Wis: 8 -1 ( 0p.) Init: +3 Spell Save: -
Cha: 10 +0 ( 2p.) ACP: 0 Spell Fail: -

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +3 0 0 +1 (dodge) 13
Touch: 13 Flatfooted: 10

Base Mod Misc (racial) Total
Fort: 1 +1 +1 +3
Ref: 1 +3 +1 +5
Will: 3 -1 +1 +3

Weapons: Attack Damage Critical Range
Dagger +4 1d3 19-20/x2 --
Dagger (thrown) +5 1d3 19-20/x2 10'
Rock (thrown) +5 1d2 20 10'

Languages: Common, Halfling (racial); Draconic (Apprentice Bonus); Goblin (Int)

Abilities: +2 Dex, -2 Str; Small Size; +2 Climb, Jump, Move Silently, and Listen; +1 on all Saves; +2 Save vs. Fear; +1 to-hit with thrown weapons and slings; Cast Spells

Feats: Weapon Finesse; Quick Draw

Skill Points: 18 Max Ranks: 7/3.5
Skills: Ranks Mod Misc Total
Climb* 0 +0 +2 (race) +2
Concentration 1 +1 -- +5
Decifer Script 3 +1 -- +4
Disable Device* 1 +3 -2 +2 (-2 for no tools)
Hide* 0 +3 +4 (size) +7
Jump* 0 +0 +2 (race) +2
Know. Geography 1 +1 -- +2
Know. History 1 +1 -- +2
Know. Nobility 1 +1 -- +2
Listen* 0 -1 +2 (race) +1
Move Silently* 1 +3 +2 (race) +6
Open Lock* 1 +3 -2 +2 (-2 for no tools)
Slieght of Hand* 2 +3 -- +5
Spellcraft 1 +1 -- +2

* = Cross-Class Skill

Equipment: Cost Weight
Apprentice Outfit 0gp 0lb
Spellbook 0gp 3lb
Components (and Pouch) 0gp 1lb
Dagger 2gp 1lb
Sack (full size) 1sp .5lb
Sack (Halfling size) 1sp .125lb
Nice Throwing Rocks (10) 0gp 5lb
Flask of Whiskey 2sp 1lb
Whetstone 2cp 1lb
Crowbar 2gp 5lb

Total Weight: 17.625 lb Money: 0gp 5sp 8cp

Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500

Spells per day:
Level 0: 3
Level 1: 3

Spells Memorized:
Level 0: Message
Level 0: Light
Level 0: Mending
Level 1: Erase
Level 1: Unseen Servant
Level 1: Protection from Evil

Spells in Spellbook:
Level 0: All
Level 1: Erase, Protection from Evil, Unseen Servant

Age: 17
Height: 3'4"
Weight: 44lb
Eyes: Dark Brown
Hair: High and Tight, Brown
Skin: Tan

History: Clipper's father, Malhavok the Vile, has spent his life working to overcome the stigma that Halflings are jolly little beings that are only good as thieves and can't be wizards. It's said that a son becomes either just like his father or the exact opposite; well, Clipper has become the opposite. Malhavok, however, is determined to force Clipper to follow in his footsteps and become a great Wizard (and eventually evil as well) and years ago sent him to Algernon's school for training. Despite his uncooperative inclination towards formal learning, Clipper has never been suspended or removed from school. No one can ever prove why, but it's pretty clear that it's his father's wealth and influence.

Description: Although a nice enough fellow and quick to laugh and joke, Clipper tends to
stay at the back of gatherings and classrooms as an effect of his overbearing father. His dress and appearence follows this trend. He wears his school uniform with no real flair, and usually looks bored unless directly involved in conversation or action.
 

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