Your word is final, but I would like to explain my ideas first a little more throughoutly:
I took rich parents to give some sense of leadership/nobility/fame to the character. I thought of him as the son of a tribe leader, who has been passing the sword/whatever from father to son, with the knowledge of how to preserve it, being the symbol of the tribe chief/leader. So anyeays, wanted to explain it a little more, no problem at all if you decide to veto it regardless
The crowbad and grappling hook I assumed would be either wooden or stone.
I still didn't, just put a number there. Will correct.
Spears are good. They're a very under rated weapon in PF generally. And they're cheap, so easy to make cold iron etc in high fantasy games.
This might be taking the piss a little, but thought I'd throw it out there... Composite longbow (with str bonus?!) as a starting weapon? "Easily" built using laminated bone, horn and rendered animal fats as a glue. Strings are typically cloth or animal tendon/gut.
Dates noted. Working on it at the moment. Usual excuses about kids and work...*grumbles*

[B]Name[/B]: Sheng Shemin
[B]Class[/B]: Fighter 1
[B]Race[/B]: Human
[B]Size[/B]: Medium
[B]Gender[/B]: Male
Str: 14/16 +3 Level: 1 XP: 0
Dex: 14 +2 BAB: +1 HP: 13
Con: 14 +2 CM bonus: +4 CM defense: 17
Int: 14 +2 Speed: 30'
Wis: 12 +1 Init: +2
Cha: 08 -1 ACP: -2
Base Armor Shld Dex Size Nat Misc
Total
Armor: 10 +4 +3 +2 +0 +0 +1
20
Touch: 13 Flatfooted: 17
Base Mod Misc Total
Fort: 2 +2 +4
Ref: 0 +2 +2
Will: 0 +1 +1
[b]Weapon Attack Damage Critical
[/b]
Scimitar +4 1d6+3 18-20x2
Kukri +4 1d4+3 18-20x2
Guisarme +4 2d4+4 x3
Javaline +3 1d6 x2
Languages: Common, 2 languages left
Abilities:
Human: +2 Str, bonus feat, bonus skill.
Feats and traits:
Fighter feats ( Profs + (F))
Quick draw (F)
Shield focus
Dodge
Killer (T)
Magical talent (Create water)
Skills Ranks Mod Misc Total
Climb 1 +3 -2 +5
Handle Animal 1 -1 +3
Ride 1 +2 -2 +4
Survival 1 +1 +5
Swim 1 +3 -2 +5
Equipment:
Hide armor (30lb)
Scimitar (8lb)
Guisarme (12lb)
Kukri (5lb)
Javaline (2lb)
Flint and steel (--lb,1gp)
Belt (-lb)
Backpack (2lb)
Waterskin (4lb)
Herbal mix
3 days worth of food

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.