Go ahead and post concepts, starting character stat blurbs whatever, to recap.
40 Pt Buy,
10th level
3,000XP for items/fighting styles from Quint series/ffg path of sword etc...
Let's call this one...
55,000GP , no more than 30,000 of which may be spent on a single item. For those creating items, though you pay less, the max 'standard price' is 30,000.
Whoever plays the Prince can't have his Ancestral Weapon 'created on the cheap', but it is a +5 Equiv for a mere 18,000.
As well, I will be using a form of 'leveling items' for one item per PC. Let me know whether it is your Father's Sword, that Staff you found in a Dragon's hoard or whatever. This item may be enhanced later with XP to give it bigger plusses.
ABOUT CUVAGHN, the ANCIENT HOLD
The part of the City controlled by the Dwarfs is about 5 square miles.
Some 2500 Dwarfs live there now, attempting to reopen mines,shore up old Halls, beat back the Invaders (everthing else that dares set foot/claw/hoof/tentacle/pseudopod in this, their Holy City) and generally go about their daily business.
There is a Cleric of Moradin in Cuvaghn capale of Ressurection, though the church expectsa to get payed, with no haggling or wheedling attempts at freebies. Any Self-Respecting Dwarf knows that the Church needs the money to finance the Reclaimation anyways, and is happy to pay it.
Once the game begins (not with starting cash), your actions/deeds will earn you bonuses in the form of discounts from the Wizards/Craftsmen etc...as these will likely wantto help recover the Sceptre if it is indeed possible.
Loosely, this means that you can expect a discount on potions, magic arrows/bolts and scrolls.