hoot thanks
oh re the email. sent. here is a copy of the relevant parts so it is here on the board too.
Feats:
Creature Capacitor (If Thoughts Could Kill): You store additional power points in your own body, acting as a crystal capicitor, you can store a number of power points equal to your manifestor level.
Empowered Psicrystal (Mind's Eye): Pick three powers. Power Storing (active at lvl8): store a single power upto 3rd lvl that the psicrystal can activate as a free action (power point reserve: 1+). Energized Crystal (active at lvl10): acts as a crystal capicitor storing power points equal to the intelligence of the psicrystal rounded down to the nearest odd number. Discipline Focus (active at lvl12): powers in primary discipline cost 1 less to manifest.
Extra Power (Mind's Eye): grants an extra power upto the second highest level you can mainfest (Temporal Concussion)
Psychic Meditation (3rd Eye) (Mind's Eye): Meditate for 10 minutes, get 1 temporary power point per manifestor level. They last until used or 1 hour.
Powers:
Lesser Psionic Weapon (Mind's Eye): Meta, Psion 1, Range: Touch, 1 round/level. Infuse a weapon with a special ability upto +1 that it doesnt already have. A given ability can only be infused 1/day.
detect compulsion (Mindscapes): Clair, Tele, Psion 0, Range: 60', target 1 creature, instantaneous. you detect if the creature is under the effects of a compulsion or charm.
teleport auxiliary (Mindscapes): Psyport, Psion 0, time: 1 full round, Touch, 1 creature, dur: 1 min or discharge. The target of this power does not count towards the weight or number limits of dimesnion slide, teleport, teleport without error, plane shift, dream travel, astral projection or astral travel.
psychic crush (Mindscapes): Clair, Psion 1, Ray (Close), 1 min/level, save:none, SR:Y. target suffers enhancement penalty to Wisdom = 1d2+5. if Wis=0 then unconcious.
slow light (Mindscapes): Psyport, Psion 1, touch, 1 round/level. Target gains 1/2 concealment (20% miss chance), stacks with other forms of concealment but only at +10%.
mind thrust (Mindscapes): Meta, Psion 2, ray (close), 1 min/level, save:none, SR:Y. target suffers enhancement penalty to Intelligence + 1d4+5. if Int=0 then unconcious.
temporal concussion (Mindscapes): Psyport, Psion 4, ray (medium), Fort Partial, SR:Y. 7d6 damage. Plus 1d4+2 Int dmg, will save negates this part. Intelligence damage is not subject to scaling.