OoC:The Sceptre of Kings:A Heroic Dwarven Quest


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2. fighting retreat. try and make it to the portal first, if that fails teleport out. if we manage to take a few more down before we get to the portal all good.

personal status for the others.
Mohgrym is hurtin at 40hp (out of 80).
and only has 10pp left (though he has a few reserves too - 18pp)

just noticed that i had a slow-light on prior to getting smacked by that rock. - 20% miss chance. does that help at all? - yay it worked!

edit - changed hit points to reflect the post below.
 
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Erekose13 said:
2. fighting retreat. try and make it to the portal first, if that fails teleport out. if we manage to take a few more down before we get to the portal all good.

personal status for the others.
Mohgrym is quite hurt at 18hp (out of 80).
and only has 10pp left (though he has a few reserves too - 18pp)

just noticed that i had a slow-light on prior to getting smacked by that rock. - 20% miss chance. does that help at all?

Thanks. Erekose13

Ha, I rolled an 11. he missed you.

Folks, please make sure and tell me if I overlook something. I am always willing to go back and edit (especially in your favor) if I mess up. No problem.

off to edit...


Uriel
 

hoot thanks :)

oh re the email. sent. here is a copy of the relevant parts so it is here on the board too.

Feats:
Creature Capacitor (If Thoughts Could Kill): You store additional power points in your own body, acting as a crystal capicitor, you can store a number of power points equal to your manifestor level.

Empowered Psicrystal (Mind's Eye): Pick three powers. Power Storing (active at lvl8): store a single power upto 3rd lvl that the psicrystal can activate as a free action (power point reserve: 1+). Energized Crystal (active at lvl10): acts as a crystal capicitor storing power points equal to the intelligence of the psicrystal rounded down to the nearest odd number. Discipline Focus (active at lvl12): powers in primary discipline cost 1 less to manifest.

Extra Power (Mind's Eye): grants an extra power upto the second highest level you can mainfest (Temporal Concussion)

Psychic Meditation (3rd Eye) (Mind's Eye): Meditate for 10 minutes, get 1 temporary power point per manifestor level. They last until used or 1 hour.

Powers:
Lesser Psionic Weapon (Mind's Eye): Meta, Psion 1, Range: Touch, 1 round/level. Infuse a weapon with a special ability upto +1 that it doesnt already have. A given ability can only be infused 1/day.

detect compulsion (Mindscapes): Clair, Tele, Psion 0, Range: 60', target 1 creature, instantaneous. you detect if the creature is under the effects of a compulsion or charm.

teleport auxiliary (Mindscapes): Psyport, Psion 0, time: 1 full round, Touch, 1 creature, dur: 1 min or discharge. The target of this power does not count towards the weight or number limits of dimesnion slide, teleport, teleport without error, plane shift, dream travel, astral projection or astral travel.

psychic crush (Mindscapes): Clair, Psion 1, Ray (Close), 1 min/level, save:none, SR:Y. target suffers enhancement penalty to Wisdom = 1d2+5. if Wis=0 then unconcious.

slow light (Mindscapes): Psyport, Psion 1, touch, 1 round/level. Target gains 1/2 concealment (20% miss chance), stacks with other forms of concealment but only at +10%.

mind thrust (Mindscapes): Meta, Psion 2, ray (close), 1 min/level, save:none, SR:Y. target suffers enhancement penalty to Intelligence + 1d4+5. if Int=0 then unconcious.

temporal concussion (Mindscapes): Psyport, Psion 4, ray (medium), Fort Partial, SR:Y. 7d6 damage. Plus 1d4+2 Int dmg, will save negates this part. Intelligence damage is not subject to scaling.
 
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Erekose13 said:
mind thrust (Mindscapes): Meta, Psion 2, ray (close), 1 min/level, save:none, SR:Y. target suffers enhancement penalty to Intelligence + 1d4+5. if Int=0 then unconcious.

Ah...since it isn't the power from the Psi HB, and there was no save, then he is at '0' Int and knocked out. Going to edit that now as well.

Thanks for the refresher.
 


down

terrick is fresh, so he is down to fight, but if most people are into retreating, then he can do whatever.

i hope things will speed up soon. it is sad that i look online twice a day for a few days to not see any posts. i guess i am a gaming fiend!!!!!!!


(insert cocaine sniffing noises here)
 

matthewbajda said:
terrick is fresh, so he is down to fight, but if most people are into retreating, then he can do whatever.

i hope things will speed up soon. it is sad that i look online twice a day for a few days to not see any posts. i guess i am a gaming fiend!!!!!!!


(insert cocaine sniffing noises here)

Guys, the funny thing is, mathewbajda is one of those I-don't-drink-I-don't-do-drugs-I-don't-eat-meat-I-am-straight-edge! sort of fellows.

Yet, without fail, whenever he comes over/calls etc...he yells 'I am so Drunk!' or 'Let's do some Crack!'

Now it seems to have infected the PbP boards...

btw,grimace, the mods will probably delete that post. Any sort of drug reference pretty much violates their Rated G for the kiddies schtick.

You Have Been Warned (stern face).
 

Jarval, Im starting to think that Stori and Mohgrym have the same MO. As a nomad psion, Mohgrym does the teleport thing, though it would appear that Stori is ready for that too eh? Didnt think of the Portable Hole idea, though doesnt that land you in an extradimenional pocket and thus need some form of dimensional travel to get out of it (plane shift?)? Guess I should keep blastin away if you have to spell in reserve.
 

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