OoC:The Sceptre of Kings:A Heroic Dwarven Quest


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WB Thels...

OK, so it looks like we have Alembregh,Elspeth,Turlough,Terrick,Mohgyrm and Rament. That's a manageable party, with Duranom as (an NPC) Tank, sparing Elspeth the job.

XP:58,500 each

Levelled Items

Your item counts as whateer + it is currently at. Raising it in bonus points costs the following XP and requires the following Level minimum.

Bonus...XP Total........Level Min
+1...............200...............3rd
+2...............800...............5th
+3..............1400...............7th
+4..............2200...............9th
+5..............3500..............11th
+6..............6000..............12th
+7..............9300..............13th
+8.............12000.............14th
+9.............18000..............15th
+10............25000.............16th

At first glance, the totals spent might seem high.
Comparing this chart to the Oriental Adventures one shows a total of 25,000XP spent to bring your item to +10 equiv (+5 in bonus max, as per DMG +special abilities), while OA has you at 30,880.
As well, I lowered the level requirements of the Character by quite a bit. Two levels in the end.


Stats on the found items in a little bit, need to get out the Notebook with them (parents are visiting right now, I'll be hanging out with them for the next few hours).
 


Added a Paladin level to Alembregh, with the following results: +13 HP, +1 BaB (results in +1 attack), +1 Ride skill, +1 Knowledge (Religion) skill.

The Axe of Temperlain has a total of +5, which is only accessable at lvl 11. I guess it works out from now on?
 

Thels said:
Added a Paladin level to Alembregh, with the following results: +13 HP, +1 BaB (results in +1 attack), +1 Ride skill, +1 Knowledge (Religion) skill.

The Axe of Temperlain has a total of +5, which is only accessable at lvl 11. I guess it works out from now on?


I thought of that. No problem, Level 12 will come fast, methinks and +6 etc...
 

How do you want to handle double weapon levelling items? I listed Turlough's full quarterstaff attack with a +2 bonus on his offhand, which is a mistake. (Unless you rule something like the offhand = the main hand or something like that :D )
 

Gahh... I'm still alive, but I've been really out of touch with my every board game lately. But my school ends at thursday and then I'm completely free. I could try to get back on track, if you forgive my rather unbelievably huge lapse in posting.
 

So at 58500xp we need 55,000 for 11th. Which gives us about 3500 to play with on items. Hmm... Well my Mithril Shirt is +2, so the +5 will cost me... 2700xp! perfect! now what can I get with a +3 bonus?
 

Erekose13 said:
So at 58500xp we need 55,000 for 11th. Which gives us about 3500 to play with on items. Hmm... Well my Mithril Shirt is +2, so the +5 will cost me... 2700xp! perfect! now what can I get with a +3 bonus?

Well, you can add AC enchantment points or add things like slick,glamoured,fortification etc...


As far as double items go, I'll have to give it a look. I hadn't thought of a Quarterstaff in the 'must enchant both heads' department. Give me little bit to examine it.
 

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