Jarval
Explorer
Here are a few quick notes on changes I've made to the both the Fabled Lands setting and the standard D&D rules:
The Fabled Lands as written doesn't really have much in the way of demi-human races. I've added some (many with changes), but not all, and I'll go into details as to what effect this has had.
That's it for now, but there may be more to come
The Fabled Lands as written doesn't really have much in the way of demi-human races. I've added some (many with changes), but not all, and I'll go into details as to what effect this has had.
- Elves exist, but are the Fey type (rather than Humanoid (Elf)). The Elf Favoured Class changes to Sorcerer. They are much rarer than in standard D&D, and rarely leave their forest homes.
- Half-Elves have the Fey Bloodline Special Quality, which is identical to the Half-Nymph Quality. Given how few elves ever even meet humans, half-elves are nearly as rare as half-nymphs.
- There are no Halflings.
- Gnomes, like Elves, are Fey. There may well be more changes made, but I've not finalised what I'm going to do to them yet... A handful live in the Bronze Hills, but most make their home in the Gemstone Hills (just south of Yarimura).
- Dwarves exist, and make up close to a quarter of the population of Sokara. Most live in the north, however, and so are an uncommon sight in Marlock City. They lose their attack bonus against orcs and goblinoids, but can instead apply it to Fey. Let's just say they don't get on all that well with elves... They also lose the dodge bonus against Giants.
- Orcs and Half-Orcs are very rare within Sokara, but carry little or no stigma with them. This is due at least in part to the fact that they are now usually Neutral rather than Evil. They are native to the Great Steppes.
That's it for now, but there may be more to come

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