[ooc]Traveller T20 - Full

Maerdwyn said:
Finally had some time to go over the characters in a bit more detail - more to follow as I keep looking.

Ktarlewaweikye:
Looks good

Thats a mouthful. I'm going to have to use cut and paste :D

Maerdwyn said:
Saanath:
Hand Computer (Cr2000). For the extra money, do you want special software installed (and if so, what general type?), or an upgraded computer?
For Cr1000 extra, you could get basic logic, some miniturization or some extra cpu power, a data library, etc.

Your mobile phone is (as far as I can tell on the equipment charts I have) a "personal communicator" which costs Cr250 (incl. GPS), and functions only on TL8+ worlds. A personal datalink, which would allow all of that plus video communication, text messaging, etc. would cost 500. Both would require nominal subscription fees on each planet visted.

OK. Basic logic. I want that as well as multi porting/compatibility (for various worlds/ships), multipule CPUs and hacking software. Name your price. (Its so easy to spend imaginary money.)

I'll go with the datalink.

BTW, whats the law level on Daramm and Dukh? I presume most worlds would have some sort of "cloak room" (please check your weapons at the door) at the spaceport for prohibited weapons.
 

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doghead said:
OK. Basic logic. I want that as well as multi porting/compatibility (for various worlds/ships), multipule CPUs and hacking software. Name your price. (Its so easy to spend imaginary money.)
Gak - should have been an "or" in that "For Cr1000, you can get..." sentence, between all those options. :o All of those is going to be quite a bit more. I assume you still want all of it - at least it's still imaginary money :)

Datalink is fine - although I forgot to mention this only works on TL 8+ worlds, too.

BTW, whats the law level on Daramm and Dukh? I presume most worlds would have some sort of "cloak room" (please check your weapons at the door) at the spaceport for prohibited weapons.
Daramm is Law Level 7 (9 for minorities), Dukh is 9, based on what you know off hand. In areas that are peaceful, it won't be a problem to check most weapons, but in places what are experiencing troubles (such as Daramm right now), they are liable to be confiscated if you you don't make a check against a DC = to the local law level. Purely military weapons, like Gauss weaponry, will always be subject to such a check, unless the character has a permit for owning it(mustering out with the weapon grants a permit for it), otherwise they would have been acquired on the black or gray markets.

For purposes of beginning the campaign, we'll assume weapons are in a secure locker in the Starport (unless you want to be carrying them - be warned if you do, though), but it may be a problem in the future.
 
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I figured that is was an or question, but I decided I would see how much the and option would cost me. Basically, 'm looking for power and flexibilty. The "basic logic" I assume would allow the computer to act autonomously to some degree. Could be interesting. It reminded me of designing robots years ago (my favourite was a tech 12 police robot.) I'm not too fussed about specifics and numbers - I'm happy just to leave it up to you.

I'm in the process of updating the character sheet to incorporate the appearance description. Got the email. Thanks.

Didn't see Saanath as carrying the pistol around at this stage. I've been thinking about the non-leathal munitions. Saanath would almost always use them (although he would have regular munitions available if possible). Shorter range, minimal penetration beyond point blank and good stopping power? How do you want to do it. Again, I'm quite happy with a general description and you can handle the specifics.
 

Maerdwyn said:
Gauss weaponry, will always be subject to such a check, unless the character has a permit for owning it(mustering out with the weapon grants a permit for it), otherwise they would have been acquired on the black or gray markets.

Sadly, I can't afford to buy the Guass pistol with the Cr1000 mustering-out weapon, although I chose it because according to Personal Weapons of Charted Space, it's the standard sidearm for Marine officers. Is there some other way to come by a permit?

I also figured it would be in some sort of weapons locker in Customs.

If not, it's no biggie. I just chose it for the flavor anyway. I'll swap it out for something cheaper if you think it would be better. Quinn is definately not looking to get into a firefight, anyway.
 
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Watus said:
Sadly, I can't afford to buy the Guass pistol with the Cr1000 mustering-out weapon, although I chose it because according to Personal Weapons of Charted Space, it's the standard sidearm for Marine officers. Is there some other way to come by a permit?

I also figured it would be in some sort of weapons locker in Customs.

If not, it's no biggie. I just chose it for the flavor anyway. I'll swap it out for something cheaper if you think it would be better. Quinn is definately not looking to get into a firefight, anyway.
I wouldn't mind you making up the difference between the Cr1000 and the cost of the weapon in cash. Sound good?
 

Maerdwyn said:
I wouldn't mind you making up the difference between the Cr1000 and the cost of the weapon in cash. Sound good?

Sounds good. So what exactly does having a license for it mean? Presumably he can't just carry it around on his hip anywhere he pleases. Is there a weapons locker in customs on relatively high law/high tech/good starport worlds like this one, or something?
 

It means that you have been granted permission by the military to own that type of hardware, and that places under Imperial protection and members of the Imperium won't impound it when they find you with it .

If the Law level is above 3, you still need to keep it in a weapons safe at customs, as you described.
 

doghead said:
Thats a mouthful. I'm going to have to use cut and paste
Tell me about it! :) I'm doing that too . . . but I'm hoping that once we all actually meet, I'll like ya'll enough to give you a nickname to use . . . especially since I have a feeling that I might be given one if I don't. ;)
 

So I kind of just realized that although I speak in Luriani IC, my character doesn't speak it. I'll update my character sheet to reflect the ability to speak the language.
 

Seonaid said:
So I kind of just realized that although I speak in Luriani IC, my character doesn't speak it. I'll update my character sheet to reflect the ability to speak the language.
That's fine - that's sort of what this kind of pre-game playing is for. :)
 

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