Wrahn said:Ferrix-
In a play by post game in general and in my games specifically, combats don't tend to happen that often. So consquently the ability to add somewhere around +12 your AC for one combat a day is kind of a powerful ability. Plus the sheer depth and breadth of the Hammer of Moradin and the good BAB progression and the two good saves. It is just too much (They have 19 abilities for heavens sake, more than the monk in 10 levels)
Tell you what, I have a simple fix in my eyes. Change the BAB progression to average (Cleric/Rogue/Monk progression) and you can play the Hammer of Moradin.
How about change some of the abilities, I'd rather keep the BAB as I'm going for a up and front melee fighter. So it's more of they don't balance well for a game with sparse combats since they won't be needing their abilities more than the once or so times they get 'em per day.
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