Wrahn said:For reference, I am changing Starmantle so the DC of the reflex save is not so ridiculously easy.
I am debating the DC equal to the HD of the creature inflicting the damage or the damage dealt. Any input on this?
Ferrix said:Standard DC's equal 10 + 1/2 character level or HD. I think that'd stand for a reasonable DC. Damage scales far faster than saves ever do so I think that would be a bad thing for it to go off of.
Thus something with 20 HD would have a save DC of 20, something with 10HD would have a save DC of 15 and so on.
Wrahn said:The standard is 10 + 1/2 HD/level + approriate ability mod (which would be strenghth or dex depending on what they used to hit.) We can probably go with that.
Ferrix said:I'm gonna have a fun time trying to even bother making one of those saves. Figure about equal HD and strength, that's a DC of 26 or so right there. I'll have to roll a 15 or higher, makes the spell far less useful in my opinion.
Wrahn said:Yeah, well for you. But imagine if you will a roguish character with a +30 Reflex save... I have to consider that too.
Okay how about the first time you are hit the striking creature needs to make an appropriate save (DC 19 (10 + level of spell + stat mod), I am thinking Fort being the most appropriate) or you take half damage from that target until the duration expires.
TheOneAboveAll said:Here is my first working draft. Tell me what you think and offer any suggestions. Nothing here is really set in stone or nearly complete.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.