OOC: WarCraft RPG [Full]

Wc3...

If you've got any space left, I'd like to play, too...I've been looking forward to playing Warcraft RPG since I cracked open the core book...I'm thinking of playing a Human or Half-Elf hunter...or maybe a mage, if the party ends up magic-light, but preferrably a hunter.

I own copies of the Core book, and the Alliance and Horde Compendium...and I've also played all 3 Warcraft games. Especially Warcraft 3, which I've spent more hours playing than I'd like to admit. :p
 

log in or register to remove this ad


looks like you dont really need another fighter! In that case, I'm okay playing a Healer of some sort. Could you roll me up some stats? (Vegas version please :D )

edit: is there any exp for item creation?
 
Last edited:

Willowhaunt said:
If you've got any space left, I'd like to play, too...I've been looking forward to playing Warcraft RPG since I cracked open the core book...I'm thinking of playing a Human or Half-Elf hunter...or maybe a mage, but preferrably a hunter.

I own copies of the Core book, and the Alliance and Horde Compendium...and I've also played all 3 Warcraft games.


You mean scout? Mage might be a good idea, but if you'd prefer scout, then thats fine too. We'll see what'll happens with only fighters/barbarians/scouts then :P
 

DemonAtheist said:
looks like you dont really need another fighter! In that case, I'm okay playing a Healer of some sort. Could you roll me up some stats? (Vegas version please :D )

edit: is there any exp for item creation?

Here you go: 12, 12, 14, 15, 16, 18 = 48 points

As for the exp... 10% of total xp... that'll mean 100 exp for a race with LA +0, or nothing for a LA +1 race
 
Last edited:

Yeah, meant to say Scout...arr, I'm already confusing Warcraft d20 with World of Warcraft. :p

Anyway, since there's no Mage yet I'll go with a Half-Elf Wizard. I'll be back in a little while with a lengthier character description...for now, though, all I know is that I'm going with point buy, and I might lean towards enchantment and illusion. Would the crowd love the guy who plays with his opponents' minds for a while...?
 

Willowhaunt said:
Yeah, meant to say Scout...arr, I'm already confusing Warcraft d20 with World of Warcraft. :p

Anyway, since there's no Mage yet I'll go with a Half-Elf Wizard. I'll be back in a little while with a lengthier character description...for now, though, all I know is that I'm going with point buy, and I might lean towards enchantment and illusion. Would the crowd love the guy who plays with his opponents' minds for a while...?

They might... ;)
 


Here is my character sheet; i'll be adding background and personality when i have time.



Name: Jultahk Warsinger


Male, Orc, Healer, level 2


AL: NG
Hair: shaved, but black if it wasn't
Eyes: brown
Height: 6'11''
Weight: 245 lbs
Age: 26
Deity: Shamanism


STR: 12 (+1)
DEX: 16 (+3)
CON: 17 (+3)
INT: 10 (+0)
WIS: 18 (+4)
CHA: 14 (+2)

12, 12, 14, 15, 16, 18

HP: XX (8 + 1d8 + 6Con)


AC: 16 (10 + 2dex + 4armor) / 14 / 12
AC penalty: -2

Saves:
Fortitude: +6 (3base + 3con)
Reflex: +3 (0base + 3dex)
Will: +7 (3base + 4wis)


Init: +3 (3dex)


Base attack bonus: +1


Attacks:
Masterwork Battle Axe +3 ( 1 + 1str +1 weapon), 1d8+1 damage, 20/x3
Coldiron Battle Axe +2 (1 + 1 str), 1d8+1 damage, 20/x3


Skills:
Skill points: 20
Max Rank: 5
Concentration: 8 (5 + 3ability)
Diplomacy: 4 (0ranks + 2ability + 2 synergy)
Heal: 9 (5ranks + 4ability)
Intimidate: 9 (5ranks + 2 ability +2racial)
Sense Motive: 7 (5 ranks +2 ability)




Feats:
Lvl 1 - Brew Potion, Battle Cry



Spells:
Class: Healer
Spells per day: 4/2
DC: 10 + spell level + ability
Spells known:
0: create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food or drink, read magic, resistance, virtue
1: bane, bless, bless water, cause fear, command, comprehend languages, cure light wounds, curse water, d3ath watch, divine favor, doom, entropic shield, inflict light wounds, remove fear, sanctuary, shield of faith

Spells Prepared/Memorized
0: create water, detect poison, guidance, purify food or drink
1: cause fear, d3ath watch, inflict light wounds


Languages:
Common
Orc


Equipment:
Masterwork Battle Axe (310gp)
Cold Iron Battle Axe (20gp)
Chain Shirt (100 gp)
Healer's Kit (50gp)
Backpack (2gp)
Barrel (2gp)
2x Rations (1gp)
Traveler's Outfit (1gp)
Waterskin (1gp)
Tindertwig (1gp)
Blanket, winter (.5gp)
Pot (.5gp)


Item Creation:
6x Potion of Cure Light Wounds (1d8+2) (150 gp) (12 exp)
3x Potion of Shield of Faith (75 gp) (6 exp)
3x Potion of Sanctuary (75 gp) (6 exp)
3x Potion of Entropic Shield (75 gp) (6 exp)

37 gp


Race: Orc
Racial abilities
Lowlight vision
Rage 1/day
+2 intimidate
+2 handle animal (wolf)
weapon familiarity:claws of attack
weapon proficiency: battle axe
+1 attack against humans

Class: Healer
Class features
Heal Spells cast at +1 caster level


Proficiencies:
all simple, battle axe
light armor


Background:
Jultahk grew up in the internment camps. All he knows of the first two wars are the nostalgic stories he heard there, and the sometimes conflicting human 'legends.' He was a violent youth, often punished with solitary confinement or lashes for his transgressions. When Thrall Durotan finally freed him and his camp mates, he was a rebellious, violent, and easily riled Orc.

Thrall changed that. He taught Jultahk what to him was a revelation: the way of shamanism. Peaceful, yet resilient. Unifying, yet unique. Thrall took the fledgling Orc on as a trainee, seeing the potential in the boy for great feats of spirit. However, when Thrall decided to leave Azeroth for distant shores, Jultahk elected to stay. He felt that he could best apply what he had learned of shamanism in a place where he knew there was still suffering and demon worship. He stayed because he knew that there were Orcs that would be left behind, and they would need someone to heal their body and spirit.

Personality:
For the most part, Jultahk is very easygoing. This was not always the case, and sometimes Jultahk's temper can flare dangerously. Above all, Jultahk believes in the way of shamanism, healing and protecting his race all at once. Now in the Arena, Jultahk sees his situation as an opportunity to apply his healing where it is truly needed.
 
Last edited:


Remove ads

Top