OOC: WarCraft RPG [Full]

Candide said:
Do you fellows have room for one more? a High Elf Mage? Addiction and all...


Only got 2 characters done as of now, one healer and one fighter. So sure we do :)
 
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Dang, those stats just kept getting better as you rolled. So much for being the first in line. :cool:


Name: Throk Stormbalde


Male, Orc, Barbarian 1 / Fighter 1


AL: CN
Hair: black spikes
Eyes: brown
Height: 6'7''
Weight: 265 lbs
Age: 29
Deity: Wolf Totem


STR: 18 (+4)
DEX: 15 (+2)
CON: 17 (+3)
INT: 10 (+0)
WIS: 13 (+1)
CHA: 14 (+2)



HP: XX (12 + 1d10 + 6Con)


AC: 16 (10 + 2dex + 4armor) / 14 / 12
AC penalty: -1

Saves:
Fortitude: +7 (4base + 3con)
Reflex: +2 (0base + 2dex)
Will: +1 (0base + 1wis)


Init: +2 (2dex)

Move: 40ft.

Base attack bonus: +2


Attacks:
Masterwork Greatsword +8 ( 2 + 4str +1 weapon, +1focus), 2d6+6 damage, Threat 19-20/x2
Battle Axe +6 (2 + 4 str), 1d8+4 damage, Threat 20/x3
Dagger +6 (2 + 4 str), 1d4+4 damage, Threat 19-20/x2

Skills:
Skill points: 16+2
Max Rank: 4 (5)
Climb: 9 (5ranks + 4ability)
Handle Animal (wolf): 5 (1ranks + 2 ability + 2racial)
Intimidate: 8 (4ranks + 2 ability +2racial)
Jump: 7 (5 ranks +4 ability)
Listen: 3 (2ranks + 1ability)
Survival: 2 (1ranks + 1ability)


Feats:
Power Attack, Weapon Focus: Greatsword

Languages:
Common
Orc

Equipment:
Masterwork Greatsword (350gp)
Battle Axe (10gp)
Dagger (2gp)
Masterwork Chain Shirt (250 gp)
Backpack (2gp)
2x Rations (1gp)
Traveler's Outfit (1gp)
Waterskin (1gp)
Flint & steel (.5gp)
Blanket, winter- furs (.5gp)

Potions:
Oil of Wagic Weapon +1 (50gp)
Potion of Cure Light (x2) (100gp)
Jump (50gp)
Shield of Faith (50gp)


32 gp


Race: Orc
Racial abilities
Lowlight vision
Rage 2/day*
+2 intimidate
+2 handle animal (wolf)
weapon familiarity:claws of attack
weapon proficiency: battle axe
+1 attack against humans




Proficiencies:
all simple and martial
all armor
 
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taitzu52: it looks like you just copied my orc racial abilities, which were slightly wrong. The bonus against humans is just attack (not damage). If you want to just copy/paste mine again thats fine, I changed the wording on the claws of attack to be weapon familiarity as well.
 

DemonAtheist said:
taitzu52: it looks like you just copied my orc...

Hehe, thanks for noticing. Indeed I did. While we're at it, you may want to note that Handle Animal is not an Untrained ability. I'm not sure if racial mods effect that. :eek:

It's changed. My appologies to all email subsribers!
 
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ooh good point, hadn't thought of handle animal being trained only. no, i dont think racial mods affect that. guess were 1-1 here (everythings a contest! EVERYTHINGS A CONTEST!!! RARRGH!!!!! ... haha). I'll change my character, hope to see you in game soon.
 


Ok, the party seems to be lacking a Rogue, so I decided to go with...

Eldin Sunstrider
Male Half-Elf
1st Level Rogue, 1st Level Wizard (Enchanter, prohibited schools are Conjuration and Necromancy)
Alignment: Chaotic Good
Affiliation: Independent

Strength 10
Dexterity 16
Constitution 10
Intelligence 15
Wisdom 14
Charisma 12

Hit Points: 8
Armor Class: 13
Melee Attack: +0
Ranged Attack: +3

Fortitude Save: +0
Reflex Save: +5
Will Save: +4

Feats: Stealthy
Skills: Bluff 4 Ranks, Diplomacy 4 Ranks, Disguise 4 Ranks, Gather Info 4 Ranks, Hide 4 Ranks, Move Silently 4 Ranks, Spot 4 Ranks, Listen 4 Ranks, Knowledge (History) 4 Ranks, Seach 4 Ranks, Sense Motive 4 Ranks,
Spellbook: All 0-level spells, Sleep, Magic Missile, Disgiuse Self, Silent Image, Charm Person
Gear: Spellbook, Shortbow, 20 Arrows, Backpack, Waterskin, 1 week of rations, 3 torches, Theives' tools, 2 Daggers, Shortsword, around 750 GP (was too lazy to do the math)
Languages: Common, Thalassian, Dwarven, Orc
Prepared Spells: Ghost Sound, Mage Hand, Light, Sleep, Silent Image, Disguise Self

Eldin Sunstrider was always an afterthought since before he was born. He was always just there, never celebrated, barely even noticed. Even his own mother saw him as merely a side-effect, never truly an individual.
In the wake of the second war against the horde, an High Elven sorceress returned from the alliance's army, with child. It was quite obvious to her and anyone who knew her that this was no elvish child, as she had been assigned to a human regiment for the whole war. It didn't matter much to her, for sorcery was not so active a profession that a pregnancy would disrupt it now that she no longer participated in combat, and the last few weeks of laying prone were treated more like a small vacation than anything else. By that time, the sorceress had enough resources that she could live for a time without working, anyway.
The day came, and her child was identified as a half-breed, as she knew it would. But she couldn't even pay it enough attention to give it a unique name, instead re-using a name she had heard off the street. A non-unique name, unheard of in elvish society. But this child was no elf, and thus unworthy, in their eyes, of being unique.
The half-breed's fast growth was a reminder to everyone who knew him that his lifespan would be short. Eldin himself had to stare that reality in the face from the day he learned what death was. He would be but a page in even his mother's life, dead before she had a single wrinkle on her face. While other elves spoke of events they would witness a thousand years from now, Eldin could only hope he lived to the end of the century and was able to witness his childhood friends' coming-of-age. Other elves understood this, too, and treated Eldin like a pet, with the knowledge that he'd never be able to comprehend a 'full life' among the elves. He was going to last so little time that nobody wanted to put much effort or resources into training the boy. He probably wouldn't last long enough to learn anything useful. Neither could his mother leave him upon the steps of one of the universities, as he might not even live to complete their course of study.
However, by the age of twelve it was obvious to his mother that he was indeed bright enough to learn magic. She began teaching him simple incantations, cantrips and decoration spells to keep the house clean while she was away at work. He didn't really have much of a choice, so he did his duties, keeping the house clean and cooking the food. As a reward, his mother taught him a few minor illusions with which he could entertain himself. Now she need not pay him any more attention than to feed him and make sure he did his chroes.
One day, after spending all afternoon perfecting an illusion of a beam of soft sunlight, Eldin realized he had been so engrossed in his spells that he had forgotten to do any of his chores. He panicked, remembering that the penalty for neglecting his chores was that his mother 'neglected' to feed him dinner. As skilled as he was, he had no spells that would instantly organize the bookshelf, so he stuffed all of the loose books under his bed, and cast an illusion of a collection of well-organized books on the shelf. He was fed well that night, and later, after his mother had gone to sleep, organized the real books.
He had realized the practical uses of magic, and they were many. He began sneaking out of the house during the day, and illusioning the house clean. He visitied the library any time his mother was away from the house, taking advantage of the very little attention paid him by the elven guards to begin studying more advanced spells. After a few years, he was not only an accomplished illusionist, but an experienced pilferer, as well. He was beginning to look to his future, and decided to escape to human lands where he could further take advantage of his skills.
He made it out of the city with little trouble, and ventured south, living as a travelling entertainer, visiting human towns and putting on shows with some of his flashier illusion spells. He used his skill at not being seen to evade the soldiers that sometimes visited towns beseiged by the horde, fearing that he might be identified as a rogue wizard and turned in to the Kirin-Tor. This lasted for several years, until he was found out.
He was taken to Dalaran, and left to rot in the dungeons until it was decided what would be done with him. But then, the Scourge struck, Dalaran fell, and Eldin escaped in the confusion, along with an armful of spell scrolls and other items he could loot from the city before he slipped out under the collective rotting noses of the Scourge.
He travels south, in search of civilization...
 
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Another Tauren. Horde, here we come

If a fifth character isn't too many, here's mine. A Tauren Scout
Name: Windrunner Halfhorn

Male Tauren Scout

AL: N
Hair: brown with whit/black spots
Eyes: dark brown
Height: 7'9"
Weight: 375 lbs
Age: 18
Deity: Earth Mother

STR: 18 (+4)
DEX: 14 (+2)
CON: 16 (+3)
INT: 10 (+0)
WIS: 15 (+2)
CHA: 8 (-1)



HP: 11(8 at 1st level, +3 con)


AC: 14 (10 + 2dex + 2armor) / 11 / 11
AC penalty: 0

Saves:
Fortitude: +5 (2base + 3con)
Reflex: +4 (2base + 2dex)
Will: +2 (0base + 2wis)


Init: +2 (2dex)

Move: 30ft.

Base attack bonus: +0
Attacks:
Mstrwk Shortspear +6 or +4 1d6 + 4(+6 if twohanded) Crit: x2 20ft. 3 lb. Piercing
Normal Shortspear +5 or +3
Tauren Totem +4 2d8 +6 Crit: x2 50lbs. Bludgeoning
Mstwrk Comp. Longbow +3 1d8 Crit: x3 110ft. 3lbs. Piercing

Skills:
Skill points: 24
Max Rank: 4/2
Heal: +6 (4ranks +2wis)
Hide: +6 (4 ranks +2dex)
Knowledge (nature): +6 (4ranks +2nature sense)
Jump: +4 (+4str)
Listen: +3 (2rank +2wis)
Move Silently: +6 (4ranks +2dex)
Spot +4 (2rank +2wis)
Survival: +10 (4 ranks +2wis, +2racial +2nature sense)


Feats:
Follower of the Totem
Track

Languages:
Common
Taur-ahe

Equipment:
Shortspear, Mstrwk (301gp) 3lbs
Tauren Totem (20gp) 50lbs.
3 normal shortspears (1gp each) 9lbs.
Composite Longbow, Mstrwk (410gp) 3lbs.
Leather Armor (10gp) 15lbs.
Healer’s Kit (50gp) 1lbs.
120 arrows(6 sets) (6gp) 18lbs.

110gp left

Potions:


Race: Tauren
Racial abilities:
-Medium size
-Tauren Charge: On a charge, I can lower my head and deal 1d8 points of damage + 1 ½ Str mod
-Plains Running: Tauren are bipedal creatures, but they can move at tremendous speed. When using the run action, the tauren's base speed increases by +10 feet.
-Powerful build: Treated as large for certain purposes. Can wield a one-handed weapon designed for a large character, one handed; etc.
-Weapon Familiarity: Tauren totem and tauren halberds are considered martial weapons for me instead of Exotic
- Weapon Proficiency: Proficient with longspears and shortspears
- +2 racial bonus to Handle Animal and Survival Checks
- +1 to attack rolls with longspears or shortspears

Proficiencies:
all simple and martial
all armor


Windrunner has been the butt of many a joke about his horns. To some Tauren they simply aren't there. As if he is still a calf. These horns of his broke at an early age, and not in a honor-filled combat situation. When he became an adult the joke extended into his naming. Now known as Windrunner Halfhorn, much to his chagrin. He adventures to prove himself to his tribe, that he can do it. Trying to prove to them that he isn't a funny looking Tauren.
Windrunner was part of a failed adventuring party journeying into the land of Azeroth. There were tales of corrupted horde and alliance members joining the Undead Scourge. Windrunner's brother, Plainswatcher had been taken by slavers years earlier. Plainswatcher was never heard from again. Windrunner had been staying in ******, a prosperous port city. Information and rumors abounds here. A party of adventurers was going to set out across the sea to investigate. He overheard a group talking about the upcoming mission, saying they needed a person adept at wilderness survival. Windrunner jumped spoke up, almost desperate. He needed this chance. He could find out about his brother, and bring tales of his adventure back to his tribe. The group consisted of humans/High elves with slight Alliance ties, an orcish shaman, and Windrunner. The ship's voyage across the Maelstrom was easier than this expedition into Azeroth was. The group came to a dungeon populated with the scourge, though mostly minor enemies. That is until the abominations were released.
It was all a trap it seemed. Rumors planted about treasure in this dungeon, sounded great to the bravest(or dumbest) of adventurers. After this massacre took place, Windrunner fled. He doesn't know if the others made it out alive and feels horrible for running away.
Uncharacteristicly brooding, he finds himself now battling in the arena voluntarily. He throws himself into combat, as if to validate meaning in his life. He fights to live, and lives to fight.
 
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Candide said:
If a fifth character isn't too many, here's mine. A Tauren Scout

2 more points to use for stats I think
STR: 18 (+4)
DEX: 14 (+2)
CON: 14 (+3)
INT: 10 (+0)
WIS: 15 (+1)
CHA: 8 (-1)

Sounds good, but as taitzu said, this will be a game in Azeroth, so he'll need a good reason for being so far away from home.

As for the stats, that is right, 2 points left. If you dont want me to roll for you, that is :)
 

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