Oooooh Monster Descriptions...

Now we are swimming on different rivers... bugbear and hobgoblin pictures on MM are too cartoonish for me :)
The goblins got some of the best art, thanks to Steve Prescott.

Eladrins, drakes, dragosnpawn, bears, shadar-kai, efreet, otoh.
 

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I'm pretty sure I'm not the only DM out there that has the ability to come up with this stuff himself... am I right? Please say yes, there ARE other DMs who aren't clueless without a book telling them what to do?

Are you implying that because i'm a DM who wants more monster description in my Monster Manual that i'm clueless and without the creative ability to do all the groundwork myself rather than the game company whom i typically pay to do it for me? That's almost borderline insulting. Of course i could do it, i've been reading about goblins and bugbears for over twenty years. But a lot of people haven't. There's always going to be new gamers, and there's no reason not to have a brief description along with the picture.

There was plenty of room in the 4e monster manual to incorporate this kind of stuff. Why it was excluded i don't know. I guess brevity was a main goal of 4e no matter the cost.
 

What I want from a Monster Manual is fluff, ecology, hooks not just tables. I'm paying for the book so I want it inside as much as you want powers.

You mean like this?

Aboleths are hulking, amphibious creatures that hail from the Far Realm, a distant and unfathomable plane. They live in the Underdark, swimming through drowned crannies or creeping through lightless tunnels and leaving trails of slimy mucus in their wake. Malevolent and vile, aboleths bend humanoid creatures to their will, and more powerful aboleths can transform their minions into slimy horrors.

Aboleths lair in the deepest reaches of the Underdark, having slipped into the world from the Far Realm. However, lone aboleths can be found closer to the world's surface, haunting ruins, deep lakes, and old temples without hope or want of companionship. In many of these places, kuo-toa serve them.

Aboleths communicate via telepathy. They can speak and understand Deep Speech.

Sometimes aboleths live together as a brood or even in a collection of broods. Aboleth overseers also populate their lairs with humanoids that they've enslaved and transformed into slimy minions.​

Or would you rather this:

The aboletth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. It despises all nonaquative creatures and attempts to destroy them on sight.

An aboleth has a pink belly. Four pulsating blue-black orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.

Aboleths are cruel and highly intelligent, making them dangerous predators. They know many ancient and terrible secrets, for they inherit their parents' knowledge at birth and assimilate the memories of all they consume.

Aboleths are smart enough to refrain from immediately attacking land dwellers who draw near. Instead they hang back, hoping their prey will enter the water, which they often make appear cool, clear, and refreshing with their powers of illusion. Aboleths also use their psionic abilities to enslave individuals for use against their own companions.

Aboleths have both male and female reproductive organs. They breed in solitude, laying 1d3 eggs every five years. These eggs grow for another five years before hatching into full-grown aboleths. Although the young are physically mature, they remain with their parent for some ten years, obeying the older creature utterly.

Aboleths speak their own language, as well as Undercommon and Aquan.​


I personally don't see how they are all that much different.
 

I personally don't see how they are all that much different.

They are similar, but i think the second one has some intriguing tidbits that the former does not:

An aboleth has a pink belly. Four pulsating blue-black orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.

Unnecessary fluff? Yes, is suppose so, but it's good fluff. I wonder how many DMs have used "you smell rancid grease, but don't know why" as the precusor to an aboleth attack? Sure, you can make it up, but lots of people wouldn't think of that, especially newcomers.

Instead they hang back, hoping their prey will enter the water, which they often make appear cool, clear, and refreshing with their powers of illusion.


Correct me if i'm wrong, but do 4e aboleths even how the power to do this any more, per RAW?
 

Here's something you might not know that I found out about the compendium. If you search Aboleth Servitor you will see in the description that they mention "Aboleth Servitor ritual (see sidebar)". There is no sidebar in either the compendium or MM. There is no Aboleth Servitor ritual in the Player's Handbook either, however if you look up Aboleth Servitor Ritual in the compendium you will find it and it says that it was first published in the MM.

The rituals to create Golems, Guardians, Helmed Horrors, and Homunculus are there as well.

My guess is that they intended to add the descriptions to the MM (hence the 'see sidebar' phrase) along with the rituals but didn't have space. Now either somebody hasn't told this to the people making the compendium or they added them to the compendium on purpose. Who knows but it's there.

Ok, now that REALLY pisses me off. They should be in an errata file or something

PS: The ritual seems to have a component cost of 5000 per level of the creature created. But since that makes little sense, don't quote me on it.
 
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I'm pretty sure I'm not the only DM out there that has the ability to come up with this stuff himself... am I right? Please say yes, there ARE other DMs who aren't clueless without a book telling them what to do?

Sure, I'm perfectly capable of coming up with this stuff without a book "telling me what to do."

I'm also 31 years old, and my game takes place on Friday nights from 7:30ish to 12ish.

So at say, 10:30 on a Friday night after I've had a beer, and I'm already tired/wiped from the work week- sometimes it's easier for old man scribble just to read off a pregenerated description.

Guess that makes me "clueless."
 

Ok, now that REALLY pisses me off. They should be in an errata file or something

PS: The ritual seems to have a component cost of 5000 per level of the creature created. But since that makes little sense, don't quote me on it.

Some of them seem to be in the new character creator open beta, at least.
 

I'm pretty sure I'm not the only DM out there that has the ability to come up with this stuff himself... am I right? Please say yes, there ARE other DMs who aren't clueless without a book telling them what to do?

Oh definitely, I also am capable of swapping out those powers and didn't every critter detailed three times, only with a different power here or a different power there. Perfectly good space that could have gone to a description, but some DMs I guess need their hand held and this sort of stuff all statted out for them, multiple times.

How many different types of Foo Skirmisher or Foo Pooflinger do I really need to read, anyway, before I figure out what sort of powers that artillery role and controller role Foo usually have?
 

Call me crazy, but I want my "ROLEPLAYING GAME CORE RULES" (because that's what's written on the cover of the books) to have rules, and where possible, show me where the fluff meets the rules.

For everything else I'm more than satisfied with Dragon articles, and wikipedia, and literature, and movies, and setting books, and comic books, and plain old imagination, et cetera, to get the feeling and fluff I want for my games.

To add, I think it's good that they added descriptions on the compendium, as there are no pictures there.
 

They are similar, but i think the second one has some intriguing tidbits that the former does not:

I think the second (3.5e) is better, especially considering that "they inherit their parents' knowledge at birth and assimilate the memories of all they consume", but it's not like the first one doesn't have some cool stuff in it as well.

Correct me if i'm wrong, but do 4e aboleths even how the power to do this any more, per RAW?

Nope. You'd have to make it part of the encounter or give them a ritual.
 

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