Ooops!We're in the Elemental Chaos! Round 2(Next up:Annalist,Victim,Halford)

Halford

First Post
Brudd gives the Legiopn Devil a condescending look before running down and attempting to swing at the Ice Devil menacing Senara. Sadly his own inertia causes him to swing clumsily and his strike goes well wide.

His headlong run enables the legion Devil to swing upon him.

[sblock=Mechanics]
A rather bad plan sadly... I did not realize there was a -5 to hit after running, but I wanted to try and provoke from the Legion Devil while it had Combat Advantage so that it would take the automatic damage from Brudd's Evil Eye Amulet and die.

Not that it matters as I am pretty sure that a 34 would have missed anyway, which is what Brudd hit accounting for the Ice Devil's aura.

Brudd will not maintain the Firestorm.

Move = Run to D14.
Standard = Sentinel Strike (Miss)
Minor = Depends on whats going on with Sharm might use a Healing Word.[/sblock]
 

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Victim

First Post
Sharm

"Cos, I needs healing badly!" The minotaur shakes off the brain freeze at the cost of intense pain and starts moving. "We'll squish this giant bug together!" His hammer swing against the Ice Devil is rather clumsy, especially because of the devils' hindering magics.

[sblock=Action]Free Action: Unfailing Resources: take 10 damage automatically save against against the Chilling Command before his turn starts (since it's a free action, it should be able to go out of turn, right?)

Sharm takes 8 damage at the start of his turn: 5 fire from ongoing, 3 from starting in Winter's Wrath

Move Action: walk to G 14 (SW, SW), provoking from Legion Devil 9. If the OA hits, Sharm gets 5 temp HP after taking the 8 damage.

Standard Action: Crushing Surge against Ice Devil: Roll Lookup

1d20+17; 2d8+9; 1d20; 1d20 → [5,17] = (22) MISS
1d20+17; 2d8+9; 1d20; 1d20 → [8,2,9] = (19)

5 damage from Hammer Rhythm, Ice Devil is marked.


1d20+17; 2d8+9; 1d20; 1d20 → [9] = (9) save v slow = FAIL
1d20+17; 2d8+9; 1d20; 1d20 → [10] = (10) save v ongoing fire = SUCCESS

[/sblock]


[sblock=Status]HP:16/155, HS:11/14

+1 to surge value (39), +2 power AC

Slowed(save)

[sblock=Powers used]

Relentless Assailant, D
[/sblock]
[/sblock]
 

Atanatotatos

First Post
Sharm grits his tooth enduring the pain and escapes the Legion Devil's blow in reaction to his move. He cannot hit the Ice Devil, but at least manages to put out the fire scorching him.

Brudd rushes to help Sharm and Senara, but in his haste, he is cut by the Legion Devil's sword. However, the power of his amulet kills the attacker in return.

A Cambion shoots at Brudd but its spell can't reach the minotaur.

View attachment 38384

[sblock=initiative and status, Round 3]

Devastation hits the Bone Devil, which misses Kozaar. Devastation takes 21 dmg (reduced to6) and is knocked prone.

Evard's BT hits only Legion Devil 10. Winter's Wrath hits: Bone Devil, Legion Devil 5, Legion Devil 4, Legion Devil 3 and Devastation. Zone damage is halved on allies too.
The War Devil recharges one power. It lets Ice Devil 1 make a basic attack and Cambion 2 move. Sharm is hit for 18 dmg and is slowed (save ends) Legion Devil 1 charges and hits Brudd for 8 dmg. The Ice Devil releases a close burst 5 that hits Kozaar and Sharm (attack's vs Will); they suffer 5 ongoing cold dmg and are immobilized, save ends. The Ice Devil also hits Senara for 18 dmg and slow, save ends.
Kozaar takes 7 fire dmg, 5 ongoing(save), pretty irrelevant.
Same attack and same damage from Cambion 3, Sharm is hit too this time, 17 dmg and 5 ongoing for him.

Brudd takes 8 dmg from the legion devil and uses healing word on Sharm (I suppose) and Sharm heals 38 +12 hps.

NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE

-Devastation HP:99/131, HP:5/8, AP:1 SW:1 +7, +2 AC, Prone[sblock=expended]Blood squall, Close QuartersFool's Opportunity[/sblock]
-Bone devil 1 -80, -2 attacks(Devastation's turn),Immobilized(save-2)
-Cambion 1 -62, Immobilized(save -2)
-Ice devil 2 -57, Immobilized(save -7)
-Senara HP:90/108, HS:8/9, AP:1 SW:1, Stealth 13, +2 all defenses, invisible farther than 5, slowed(save) squares[sblock=expended]Blur, Stoneskin, Evard's Black TentaclesOrb of Imposition, Winter's Wrath[/sblock]
-War Devil -35, cold vulnerability 5(Kozaar's turn)
-Legion Devil 1
-Ice devil 1 -5, marked by Sharm
-Cambion 2
-Cambion 3 -31
-Eiran HP:106/109, HS:8/9, AP:1 SW:1, Total Defense, +2 all defenses, invisible farther than 5 squares [sblock=expended]Ice Storm, Blur[/sblock]
-Legion devil 2
-Legion devil 3
-Legion devil 4
-Sharm HP:66/155, HS:10/14, AP:1 SW:1, +2 AC, Total Defense,Slowed(save) [sblock=expended]Relentless Assailant[/sblock]
-Legion devil 5
Legion devil 6
-Legion devil 7
-Brudd HP:115/131 HS:8/11, AP:0 SW:1 +2 AC[sblock=expended]Battle Pyres, Couter of second chances, Shield of Faith, Fire StormBoots of the Fencing Master, Sentinel Strike, Healing Word(x1)[/sblock]
-Cambion 4
-Legion devil 8
-Kozaar HP:116/159, HS:10/15, AP:1 SW:1, resist all 10, +2 AC, Marked by War Devil, +2 to enemies attack vs you, ongoing cold 5 and immobilized (save), ongoing 5 fire(save), ongoing 5 fire(save)[sblock=Expended]Dragonbreath Strike[/sblock]
-Bone devil 2 -22
-Legion devil 9
-Legion devil 10
Legion devil 11
[/sblock]
 
Last edited:

Hammerhead

Explorer
Kozaar growls in frustration, readying to attack whoever dares to come closer to him, in reach of his axe.

[sblock]
Kozaar readies to attack any enemy withing reach. Makes saves against the Immobilization.
Roll Lookup
1d20 → [7] = (7), Nope.

A little help here guys?
[/sblock]
 

Atanatotatos

First Post
A Bone Devil teleports right before Brudd and Sharm. He turns to the side to see Senara, but concentrates its attacks on Brudd nevertheless. First it targets the minotaur's mind, but the warpriest resists the mental assault. Then it tries to rend him apart with its claws, but it cannot pierce the solid armor protecting him.
Near Kozaar, the Legion Devil succumbs to the lingering cold caused by Senara's spell.

View attachment 38385


[sblock=initiative and status, Round 3]

Devastation hits the Bone Devil, which misses Kozaar. Devastation takes 21 dmg (reduced to6) and is knocked prone.

Evard's BT hits only Legion Devil 10. Winter's Wrath hits: Bone Devil, Legion Devil 5, Legion Devil 4, Legion Devil 3 and Devastation. Zone damage is halved on allies too.
The War Devil recharges one power. It lets Ice Devil 1 make a basic attack and Cambion 2 move. Sharm is hit for 18 dmg and is slowed (save ends) Legion Devil 1 charges and hits Brudd for 8 dmg. The Ice Devil releases a close burst 5 that hits Kozaar and Sharm (attack's vs Will); they suffer 5 ongoing cold dmg and are immobilized, save ends. The Ice Devil also hits Senara for 18 dmg and slow, save ends.
Kozaar takes 7 fire dmg, 5 ongoing(save), pretty irrelevant.
Same attack and same damage from Cambion 3, Sharm is hit too this time, 17 dmg and 5 ongoing for him.

Brudd takes 8 dmg from the legion devil and uses healing word on Sharm (I suppose) and Sharm heals 38 +12 hps.

NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE

-Devastation HP:99/131, HP:5/8, AP:1 SW:1 +7, +2 AC, Prone[sblock=expended]Blood squall, Close QuartersFool's Opportunity[/sblock]
-Bone devil 1 -80, -2 attacks(Devastation's turn),Immobilized(save-2)
-Cambion 1 -62, Immobilized(save -2)
-Ice devil 2 -57, Immobilized(save -7)
-Senara HP:90/108, HS:8/9, AP:1 SW:1, Stealth 13, +2 all defenses, invisible farther than 5, slowed(save) squares[sblock=expended]Blur, Stoneskin, Evard's Black TentaclesOrb of Imposition, Winter's Wrath[/sblock]
-War Devil -35, cold vulnerability 5(Kozaar's turn)
-Legion Devil 1
-Ice devil 1 -5, marked by Sharm
-Cambion 2
-Cambion 3 -31
-Eiran HP:106/109, HS:8/9, AP:1 SW:1, Total Defense, +2 all defenses, invisible farther than 5 squares [sblock=expended]Ice Storm, Blur[/sblock]
-Legion devil 2
-Legion devil 3
-Legion devil 4
-Sharm HP:66/155, HS:10/14, AP:1 SW:1, +2 AC, Total Defense,Slowed(save) [sblock=expended]Relentless Assailant[/sblock]
-Legion devil 5
Legion devil 6
-Legion devil 7
-Brudd HP:115/131 HS:8/11, AP:0 SW:1 +2 AC[sblock=expended]Battle Pyres, Couter of second chances, Shield of Faith, Fire StormBoots of the Fencing Master, Sentinel Strike, Healing Word(x1)[/sblock]
-Cambion 4
-Legion devil 8
-Kozaar HP:116/159, HS:10/15, AP:1 SW:1, READIED, resist all 10, +2 AC, Marked by War Devil, +2 to enemies attack vs you, ongoing cold 5 and immobilized (save), ongoing 5 fire(save), ongoing 5 fire(save)[sblock=Expended]Dragonbreath Strike[/sblock]
-Bone devil 2 -22
-Legion devil 9
-Legion devil 10
Legion devil 11
[/sblock]
 
Last edited:

Redclaw

First Post
Devastation stands up and attempts to once again drive a troubling slash through the bone devil's hard skin.

[sblock=ooc] Move Action: Stand up
Standard Action: Disheartening Strike vs. Bone Devil, hits AC 31 for 28 damage (I forgot to add in the negative mods from the devils' zones, so the 35 became a 31.)[/sblock]
 

Atanatotatos

First Post
Devastation's dagger penetrates the Devil's hard skin, and the Devil retaliates by assaulting the mind of the tiefling, trying to weaken his defensive capabilities. It cannot tenderize him, nor get rid of him, though, although it manages to get free of the tentacles at last.
But its distraction allows Devastation to once more thrust his knife in its flesh.
A cambion attacks its only uncovered target, Devastation, even knowing his resistance to fire by now, the tiefling is confused by the Bone Devil's attack, but the attack doesn't reach the agile Devastation.
The Devil trapped by tentacles still can't manage to set itself free.

Map's unchanged

[sblock=initiative and status, Round 4]

NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE

-Devastation HP:99/131, HP:5/8, AP:1 SW:1 +7, +2 AC, [sblock=expended]Blood squall, Close QuartersFool's Opportunity[/sblock]
-Bone devil 1 -119, -2 attacks(Devastation's turn)
-Cambion 1 -62, Immobilized(save -2)
-Ice devil 2 -57, Immobilized(save -7)
-Senara HP:90/108, HS:8/9, AP:1 SW:1, Stealth 13, +2 all defenses, invisible farther than 5, slowed(save) squares[sblock=expended]Blur, Stoneskin, Evard's Black TentaclesOrb of Imposition, Winter's Wrath[/sblock]
-War Devil -35, cold vulnerability 5(Kozaar's turn)
-Legion Devil 1
-Ice devil 1 -5, marked by Sharm
-Cambion 2
-Cambion 3 -31
-Eiran HP:106/109, HS:8/9, AP:1 SW:1, Total Defense, +2 all defenses, invisible farther than 5 squares [sblock=expended]Ice Storm, Blur[/sblock]
-Legion devil 2
-Legion devil 3
-Legion devil 4
-Sharm HP:66/155, HS:10/14, AP:1 SW:1, +2 AC, Total Defense,Slowed(save) [sblock=expended]Relentless Assailant[/sblock]
-Legion devil 5
Legion devil 6
-Legion devil 7
-Brudd HP:115/131 HS:8/11, AP:0 SW:1 +2 AC[sblock=expended]Battle Pyres, Couter of second chances, Shield of Faith, Fire StormBoots of the Fencing Master, Sentinel Strike, Healing Word(x1)[/sblock]
-Cambion 4
-Legion devil 8
-Kozaar HP:116/159, HS:10/15, AP:1 SW:1, READIED, resist all 10, +2 AC, Marked by War Devil, +2 to enemies attack vs you, ongoing cold 5 and immobilized (save), ongoing 5 fire(save), ongoing 5 fire(save)[sblock=Expended]Dragonbreath Strike[/sblock]
-Bone devil 2 -22
-Legion devil 9
-Legion devil 10
Legion devil 11
[/sblock]
 
Last edited:

Victim

First Post
Senara attempts to blast the nearby bone devil back into her spell but the creature is unmoved by her pulse of thunder. "One of the more likely outcomes, I fear, but still unfortunate. And thanks for coming to my aid," she comments, retreating to the north and then maintaining the tentacles - which grasp around Devastation as well as the enemies. Her cool fades, "Damn it! I said that spell was dangerous and that you shouldn't linger!"

[sblock=Action]Standard: Thunderwave Bone Devil 2: Roll Lookup

1d20+18; 1d6+12; 1d20 → [5,18] = (23)
1d20+18; 1d6+12; 1d20 → [6,12] = (18)

Move Action: walk to B10.

Minor Action: Sustain Evard's: Roll Lookup


1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [14,18] = (32)-> 34 with invis v R Bone Devil 1
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [19,18] = (37) -> 39 with invis v R Cambion 3
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [20,13] = (33) -> 35 with Invis v R: Devastation: HIT
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [9,7,12] = (28)
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [1,5] = (6)

If Bone Devil 1 and Cambion 3 are hit, then they take 28 necrotic damage and immobilize (save @-2 ends)
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [9,7,12] = (28)

Devastation take 14 necrotic and immobilize, save -2.

Targets already immobilized (Cambion 1, Ice Devil 2) take 6 necrotic damage.
1d20+18; 1d20+18; 1d20+13; 2d10+12; 1d10+5 → [1,5] = (6)


Save versus Slow: Roll Lookup 1d20+18; 1d6+12; 1d20 → [15] = (15) SUCCESS
[/sblock]


[sblock=Status]
HP 980/108. 8/9. AP 1.

+1 to surge value (28), +2 power to bonus to defenses and Invisible to creatures 5 or more squares away.

[sblock=Powers used]
Orb of Imposition, E
Winter's Wrath, E

Blur, D
Stoneskin, D
Evard's, D
[/sblock]
[/sblock]
 
Last edited:

Atanatotatos

First Post
The War Devil points a clawed finger at Brudd and utters a few words.
The Ice Devil near in check by Sharm attacks him with its spear and pierces through his armour, half-freezing him.
The free Cambion shoots at Sharm and knocks him down despite the distance.
The one trapped by tentacles, instead, attacks Kozaar and burns him slightly.
It also manages to free itself.

View attachment 38390

[sblock=initiative and status, Round 4]Devastation is indeed hit, but the damage isn't critical. The War Devil recharges one power. The War devil's mark is lifted from Kozaar, and put on Brudd:he suffers -2 to hit from other targets and the devils have +2 to attacks vs him.
Sharm suffers 12 dmg and is slowed till save, and gets 5 temp hp. Then he takes 11 dmg from the Cambion 2 and is knocked prone. Kozaar takes 7 dmg and he too is knocked prone.

NOTE:THE RED AND YELLOW AURAS BOTH INFLICT A -2 PENALTY TO HIT TO ENEMIES, BUT THEY'RE DIFFERENT EFFECTS AND STACK.
NOTE2:THE BLUE SQUARE MARKS THE EVARD'S BT EFFECT
NOTE3:THE GREEN SQUARE MARKS THE FIRE STORM ZONE
NOTE4:THE LIGHT BLUE SQUARE MARKS THE WINTER'S WRATH ZONE

-Devastation HP:85/131, HP:5/8, AP:1 SW:1 +7, +2 AC, immobilized(save -2)[sblock=expended]Blood squall, Close QuartersFool's Opportunity[/sblock]
-Bone devil 1 -147, -2 attacks(Devastation's turn), immobilized(save -2)
-Cambion 1 -68, Immobilized(save -2)
-Ice devil 2 -63, Immobilized(save -7)
-Senara HP:90/108, HS:8/9, AP:1 SW:1, Stealth 13, +2 all defenses, invisible farther than 5 squares[sblock=expended]Blur, Stoneskin, Evard's Black TentaclesOrb of Imposition, Winter's Wrath[/sblock]
-War Devil -35, cold vulnerability 5(Kozaar's turn)
-Legion Devil 1
-Ice devil 1 -5, marked by Sharm
-Cambion 2
-Cambion 3 -59, immobilized(save -2)
-Eiran HP:106/109, HS:8/9, AP:1 SW:1, Total Defense, +2 all defenses, invisible farther than 5 squares [sblock=expended]Ice Storm, Blur[/sblock]
-Legion devil 2
-Legion devil 3
-Legion devil 4
-Sharm HP:48/155, HS:10/14, AP:1 SW:1, +2 AC, Total Defense,Slowed(save)x2 [sblock=expended]Relentless Assailant[/sblock]
-Legion devil 5
Legion devil 6
-Legion devil 7
-Brudd HP:115/131 HS:8/11, AP:0 SW:1 +2 AC, Marked by War Devil, +2 to enemies attack vs you[sblock=expended]Battle Pyres, Couter of second chances, Shield of Faith, Fire StormBoots of the Fencing Master, Sentinel Strike, Healing Word(x1)[/sblock]
-Cambion 4
-Legion devil 8
-Kozaar HP:109/159, HS:10/15, AP:1 SW:1, READIED, resist all 10, +2 AC, ongoing cold 5 and immobilized (save), ongoing 5 fire(save), ongoing 5 fire(save), Prone[sblock=Expended]Dragonbreath Strike[/sblock]
-Bone devil 2 -22
-Legion devil 9
-Legion devil 10
Legion devil 11
[/sblock]
 
Last edited:

Annalist

First Post
Hmm, dancing around this column seems to be working out quite well for me, Eiran thought ruefully. With a few deft steps of his booted feet, he quickly switched to the marble pillar's opposite side. And with a casual gesture, he flung a magic missile towards the immobilized Bone Devil.

[sblock=Round 4 Actions]Minor: None
Move: Walk to D1
Standard: Cast magic missile at Bone Devil #1.

Magic Missile
At-Will * Arcane, Force, Implement
Standard Action / Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d4 + Intelligence modifier force damage.

Attack Roll (lookup):
1d20+22 = 27 vs. Bone Devil #1

Damage Roll (lookup):
2d4+12 = 16[/sblock]
 

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