Atanatotatos
First Post
After having repelled several attack by the minions of Sxaraneen, the powerful demonic lord you're opposing, you have finally decided to switch to offensive, and attack its lair to end its menace once and for all.
Thanks to the help of an ally of yours, a theurge seer, you have managed to locate its tower. To your surprise, it is not in the Abyss, but in the Elemental Chaos. Not a very pleasant place to be anyway.
After dutiful preparations, you step into the portal to your destination.
The trip is so swift you almost don't notice; but when you open your eyes again... Man, it's hot! As the portal disappears behind you, Your skin dries instantly; in front of you, high walls of flame; under your feet, the ground is covered with warm volcanic ash. You have apparently entered a fire-prevalent region. You are in a roughly round-shaped area surrounded by tall, jagged walls of rock.
What's worse, in front of you a frightening troop is guarding the place. A Goristro, huge and terrible, guards the only way out; At his side, a Fire Giant, richly clothed turns around to look at you. And then azers, fire archons and hell hounds. And a fearsome giant of rock radiating flames around it.
View attachment 37779
[sblock=notes]Not much to be said about the map. The terrain here has no particular features excpet those flames, which will not be healthy to pass through
One square of flames grans concealment is intersected. More than one, line of sight is blocked.
Kozaar is large size because he's riding a griffon.
If you want to know about those monsters, start rolling knowledge checks. One roll per skill is sufficient.[/sblock]
[sblock=Monster Knowledge][sblock=Eiran]Fire archon Blazesteel: fire-type elemental humanoid. Fast and able in melee, particularly when backed up by allies. Can cause an outburst of fire when severely wounded.
Fire archon Ash Disciple: fire-type eleental humanoid. Very dangerous at range, possessing a number of fire-based explosive powers. It is able to teleport in the vicinity of fire creatures.
Azer Beastlord: fire elemental humanoid. These guys grow up and train elemental beasts and use them in combat. They can coordinate the beasts' attacks and help them recover their spent strenght. When two or more Azers are near, they cause flames to appear in-between them.
Goristro: elemental demon humanoid. It's a very strong demon, very dangerous to approach, and capable of frighteningly powerful charging attacks that push their foes on the ground.
Rockfire Dreadnough:elemental earth and fire magical beast. A strong giant made of fiery stones; swings its rocky fists at enemies in melee, and hurls its own pieces of molten rock at range. The air in their vicinity is painfully hot.
Fire Giant Forgecaller:elemental giant humanoid. A fire giant that attacks with a fiery mace nearby enemies and evokes pillars of fire on farther ones. Can occasionally send out a burst of flames in its surroundings.
Firebred Hell Hounds:elemental fire beasts;fierce hounds covered in flames, their bite burns and their barks send out breaths of fire; they can also burn surrounding enemies.[/sblock][/sblock]
Thanks to the help of an ally of yours, a theurge seer, you have managed to locate its tower. To your surprise, it is not in the Abyss, but in the Elemental Chaos. Not a very pleasant place to be anyway.
After dutiful preparations, you step into the portal to your destination.
The trip is so swift you almost don't notice; but when you open your eyes again... Man, it's hot! As the portal disappears behind you, Your skin dries instantly; in front of you, high walls of flame; under your feet, the ground is covered with warm volcanic ash. You have apparently entered a fire-prevalent region. You are in a roughly round-shaped area surrounded by tall, jagged walls of rock.
What's worse, in front of you a frightening troop is guarding the place. A Goristro, huge and terrible, guards the only way out; At his side, a Fire Giant, richly clothed turns around to look at you. And then azers, fire archons and hell hounds. And a fearsome giant of rock radiating flames around it.
View attachment 37779
[sblock=notes]Not much to be said about the map. The terrain here has no particular features excpet those flames, which will not be healthy to pass through

Kozaar is large size because he's riding a griffon.
If you want to know about those monsters, start rolling knowledge checks. One roll per skill is sufficient.[/sblock]
[sblock=Monster Knowledge][sblock=Eiran]Fire archon Blazesteel: fire-type elemental humanoid. Fast and able in melee, particularly when backed up by allies. Can cause an outburst of fire when severely wounded.
Fire archon Ash Disciple: fire-type eleental humanoid. Very dangerous at range, possessing a number of fire-based explosive powers. It is able to teleport in the vicinity of fire creatures.
Azer Beastlord: fire elemental humanoid. These guys grow up and train elemental beasts and use them in combat. They can coordinate the beasts' attacks and help them recover their spent strenght. When two or more Azers are near, they cause flames to appear in-between them.
Goristro: elemental demon humanoid. It's a very strong demon, very dangerous to approach, and capable of frighteningly powerful charging attacks that push their foes on the ground.
Rockfire Dreadnough:elemental earth and fire magical beast. A strong giant made of fiery stones; swings its rocky fists at enemies in melee, and hurls its own pieces of molten rock at range. The air in their vicinity is painfully hot.
Fire Giant Forgecaller:elemental giant humanoid. A fire giant that attacks with a fiery mace nearby enemies and evokes pillars of fire on farther ones. Can occasionally send out a burst of flames in its surroundings.
Firebred Hell Hounds:elemental fire beasts;fierce hounds covered in flames, their bite burns and their barks send out breaths of fire; they can also burn surrounding enemies.[/sblock][/sblock]
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