Oops!We're in the Elemental Chaos!(Up next:Everyone)

Atanatotatos

First Post
After having repelled several attack by the minions of Sxaraneen, the powerful demonic lord you're opposing, you have finally decided to switch to offensive, and attack its lair to end its menace once and for all.
Thanks to the help of an ally of yours, a theurge seer, you have managed to locate its tower. To your surprise, it is not in the Abyss, but in the Elemental Chaos. Not a very pleasant place to be anyway.
After dutiful preparations, you step into the portal to your destination.

The trip is so swift you almost don't notice; but when you open your eyes again... Man, it's hot! As the portal disappears behind you, Your skin dries instantly; in front of you, high walls of flame; under your feet, the ground is covered with warm volcanic ash. You have apparently entered a fire-prevalent region. You are in a roughly round-shaped area surrounded by tall, jagged walls of rock.
What's worse, in front of you a frightening troop is guarding the place. A Goristro, huge and terrible, guards the only way out; At his side, a Fire Giant, richly clothed turns around to look at you. And then azers, fire archons and hell hounds. And a fearsome giant of rock radiating flames around it.

View attachment 37779

[sblock=notes]Not much to be said about the map. The terrain here has no particular features excpet those flames, which will not be healthy to pass through :p One square of flames grans concealment is intersected. More than one, line of sight is blocked.
Kozaar is large size because he's riding a griffon.
If you want to know about those monsters, start rolling knowledge checks. One roll per skill is sufficient.[/sblock]

[sblock=Monster Knowledge][sblock=Eiran]Fire archon Blazesteel: fire-type elemental humanoid. Fast and able in melee, particularly when backed up by allies. Can cause an outburst of fire when severely wounded.

Fire archon Ash Disciple: fire-type eleental humanoid. Very dangerous at range, possessing a number of fire-based explosive powers. It is able to teleport in the vicinity of fire creatures.

Azer Beastlord: fire elemental humanoid. These guys grow up and train elemental beasts and use them in combat. They can coordinate the beasts' attacks and help them recover their spent strenght. When two or more Azers are near, they cause flames to appear in-between them.

Goristro: elemental demon humanoid. It's a very strong demon, very dangerous to approach, and capable of frighteningly powerful charging attacks that push their foes on the ground.

Rockfire Dreadnough:elemental earth and fire magical beast. A strong giant made of fiery stones; swings its rocky fists at enemies in melee, and hurls its own pieces of molten rock at range. The air in their vicinity is painfully hot.

Fire Giant Forgecaller:elemental giant humanoid. A fire giant that attacks with a fiery mace nearby enemies and evokes pillars of fire on farther ones. Can occasionally send out a burst of flames in its surroundings.

Firebred Hell Hounds:elemental fire beasts;fierce hounds covered in flames, their bite burns and their barks send out breaths of fire; they can also burn surrounding enemies.[/sblock][/sblock]
 
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Leif

Adventurer
Sharm, Minotaur Battlerager Fighter - Dreadnought Paragon Path

Sharm moves to G13 and attacks! (using Cleave to keep it simple) Ooops, got ahead of myself there. (I'm just so anxious!)

initiative=28 initiative (1d20+16=28)
 
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Victim

First Post
Serena smiles, "It would be a great help to us if you stood aside. We'll be making some room at the top for you all..." Of course, her insight had already informed her that her effort was futile.

[sblock]http://invisiblecastle.com/roller/view/1849634/

1d20+14; → [14,14] = (28) Initiative 1
1d20+14;→ [18,14] = (32) Initiative 2 (THIS ONE)

1d20+22; → [5,22] = (27) Arcana knowledge
1d20+20; → [6,20] = (26) Dungeoneering knowledge
1d20+22; → [18,22] = (40) Relgion knowledge
1d20+20 → [17,20] = (37) Nature knowledge[/sblock]
 

Leif

Adventurer
Sharm, Minotaur Battlerager Fighter L20 - Dreadnought Paragon Path

Sharm scowls at Serena, but doesn't move. "If you're so awfully fast, it won't hurt you a bit to go AROUND me."
 

Atanatotatos

First Post
Monsters initiative
Kozaar initiative

It is a fire archon in chainmail vests that notices you first and reacts faster. He turns to face you and emits a crackling sound, like that of a flame burning suddenly:
[sblock=Primordial]Master!! Intruders from the mortal world![/sblock]
Then it disappears in a burst of flames, and reappears an instant later on the frontline of the monster group, raises its fiery arms to the sky and invokes a rain of fire upon your heads. Behind Kozaar's back, the whole group is invested in flames. Sharm, Brudd and Devastation manage to avoid most of the flames but Senara is burned badly. Eiran is too slow to move, but reacts creating a magical protection that shields him, though some of the flames reach him nevertheless when they hit the ground. However, all are slighlty scorched, except Devastation, thanks to his innate resistance to fire.

View attachment 37786

[sblock=initiative and status]Brudd and Sharm suffer 8 fire damage, Eiran 17 and 5 ongoing fire dmg(save ends), and Senara 24 and ongoing 5 fire dmg(save ends)
http://invisiblecastle.com/roller/view/1850175
http://invisiblecastle.com/roller/view/1850206/



-Fire Archon 1
-Devastation HP:131/131, HS:8/8, AP:1 SW:1 (resist fire 15)
-Senara HP:84/108, HS:9/9, AP:1 SW:1, ongoing fire 5 (save ends)
-Goristro
-Sharm HP:137/145, HS:14/14, AP:1 SW:1
-Eiran HP:101/109, HS:9/9, AP:1 SW:1
-Brudd HP:123/131+5 HS:11/11, AP:1 SW:1
-Fire Archon 2
-Rockfire Dreadnought
-Azer 1
-Azer 2
-Fire Giant
-Kozaar HP:159/159, HS:15/15, AP:1 SW:1
-Hell Hound 1
-Hell Hound 2
[/sblock]
 
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Victim

First Post
Senara cries out in pain as she's burned by the archon's lingering flames. She dives to the ground and rolls, extinguishing the fire. Then she springs to her feet gracefully - no doubt aided by her magic boots - and brings her orb up to her face. Arcane bubbles, swirling with hypnotic color, emerge from her implement and drift across the battlefild. They explode in a mindnumbing barrage of light upon striking a fire giant.

[sblock=Action]Take 5 ongoing fire.
Move Action: Move to E15

Standard Action:
Prismatic Burst: Abu2 within 20: +22 v W. H: 3d6+12 radiant and blinded UENT
Target: Q6. Roll Lookup

1d20+22; 1d20+22 → [15,22] = (37) Goristro
1d20+22; 1d20+22 → [12,22] = (34)

1d20+22; 1d20+22 → [3,22] = (25) Azer
1d20+22; 1d20+22 → [5,22] = (27)

1d20+22; 1d20+22 → [8,22] = (30) Azer 2
1d20+22; 1d20+22 → [11,22] = (33)

1d20+22; 1d20+22 → [15,22] = (37) Fire Archon
1d20+22; 1d20+22 → [3,22] = (25)

1d20+22; 1d20+22 → [6,22] = (28) Fire Archon 2
1d20+22; 1d20+22 → [6,22] = (28)

1d20+22; 1d20+22 → [17,22] = (39) Fire Giant
1d20+22; 1d20+22 → [9,22] = (31)

1d20+22; 1d20+22 → [20,22] = (42) Hell Hound, CRIT!
1d20+22; 1d20+22 → [14,22] = (36)

Goristro Azer Azer2 Fire Archon Fire Archon2 Fire Giant Hellhound Terrifying Insight: roll twice

If Senara misses a target, she's Dazed until the end of her next turn

Roll Lookup
HIT: 3d6+12; 1d20 → [3,1,1,12] = (17) radiant damge and blind

CRIT damage to hell hound: Roll Lookup
5d6 → [2,5,2,4,3] = (16) psychic

Save: Roll Lookup
3d6+12; 1d20 → [11] = (11)


[/sblock]

[sblock=Status]
HP 79/108. 9/9. AP 1. (Dazed UENT? - does not grant CA)


[sblock=Powers used]
Prismatic Burst, E

[/sblock]
[/sblock]
 

Redclaw

First Post
Devastation springs into action, hoping to strike a decisive early blow. As he moves forward he draws his magical shuriken, and he releases it in a fluid toss toward the looming rock-like creature.

[sblock=ooc]Move Action: Move to I12
Minor Action: Draw shuriken
Standard Action: Dimming Blow vs. Rockfire Dreadnought, hits AC 24 for 24 damage and Dev. is invisible to the dreadnought until the end of his next turn.
And invisible castle shows its love for my characters once again. :([/sblock]
 

Atanatotatos

First Post
While Devastation's shuriken bounces off the elemental's stony skin, Senara's attack has a devastating effect on the group of monsters. All her targets but one are scorched by her arcane light and blinded by it. The Goristro's skin is apparently immune to the direct attack, but its eyes are badly hurt by it. Only one of the Azers manages to cover his eyes effectively.
However, the use of her seer powers put great strain upon Senara's mind, and she is left confused for a few moments.

The Goristro roars incredibly loudly, covering its eyes with its enormous clawed hands.
Enraged beyond any immagination, the frightening creature charges straight forward, swinging its horned head violently around. The creature carelessly runs through the fire auras of two of its allies, suffering some minor scorches, but Devastation is right on its path, and he's so unlucky to be violently hit by an upward gore swing, and tossed violently aside to the ground, barely avoiding the walls of flame.

View attachment 37795


[sblock=initiative and status]
Devastation misses. Senara hits all but Azer, and she's Dazed.
The goristro charges towards the group and hits Devastation despite the penalty (rolled 19...);Devastation takes 23 dmg, is pushed 2 (luckily not through the flames) and knocked prone.

-Fire Archon 1 -17 hp, Blind
-Devastation HP:108/131, HS:8/8, AP:1 SW:1, prone
-Senara HP:79/108, HS:9/9, AP:1 SW:1, Dazed TENT [sblock=expended]Prismatic Burst[/sblock]
-Goristro -15 hp Blind, radiant resistance
-Sharm HP:137/145, HS:14/14, AP:1 SW:1
-Eiran HP:101/109, HS:9/9, AP:1 SW:1 +4 AC and Ref TENT [sblock=expended]Shield[/sblock]
-Brudd HP:123/131+5 HS:11/11, AP:1 SW:1
-Fire Archon 2 -17 hp, Blind
-Rockfire Dreadnought
-Azer 1
-Azer 2 -17 hp, Blind
-Fire Giant -17 hp, Blind
-Kozaar HP:159/159, HS:15/15, AP:1 SW:1
-Hell Hound 1 -33 hp, Blind
-Hell Hound 2
[/sblock]
 
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Redclaw

First Post
[sblock=ooc] Would it make a difference if I remembered that Dimming Blow is vs. Reflex, not AC? 24 is probably still too low, but I figured it was worth a check.[/sblock]
 


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