So I am hoping to get some feedback from you all on starting OoTA at level 6th characters who have finished the Phandelver Adventure and they also fought some Uthugart werewolf tribe called the Grey Wolves.
How would you start 6th level PCs off after Phandelver? I want them to start the game near the same area as I left them in, around the town of Phandalin, maybe the Sword Mountains to the south or after being lured again to the Mines of Wave Echo Cave... assuming the mini-lake recedes and maybe drains away down into the depths or I present some way for them to trek farther down.
My Players don't mind being led by the nose... they had some sandboxing with the Werewolves and a Orc Hunting party of Elves but beyond that we don't play enough for them to become immersed too much so far in D&D beyond once or twice every two months... sucks, but that's reality for me.
Ok... so, the one thing to take into account, is, they never GOT the Blackspider, Nezzar. They encountered him in the Temple in the North Western Room with the Dwarven Idol... but, I improvised and they would have fought several drow warriors (not elites) and a female Acolyte who was going to be scaled down in power. She had a portal open and the PCs could see a settlement or city in the distance through the portal, and they instantly meta-gamed and thought "Menzo", well, they ran... and the drow didn't press the issue and ended up taking the core magical power from the Forge of Spells, and all the magical texts and historical documents (but the PCs did also to some extent... some of it) including magical item logbooks and such about the past with the mines and forge.
So... the PCs do have a history now with the Drow and I and anyone else can assume that Nezzar will want some revenge, just for fun and a little cruelty sprinkled in... and maybe try to take the PCs and capture them... ?
Any ideas to get them down into the underdark, all the way up north in Velk? Do they necessarily need to be captured? If so, they have considerable amount of offensive magical items and spells and such... but they are still far from invulnerable, so I guess it might be plausible that they could be captured... those handy Drow "Sleepy" hand-crossbows would do that trick...?
Oh, also... I almost forgot... they are Harpers now with very little influence and also one is a double agent for them, who is also a Zhent. Oh, also
two are inflicted with becoming lycons and will eventually start to turn... at some point, most likely at some wonderfully inappropriate moment... but I don't want to take general control away from them, they can make decisions, but will need to do it from that 'werewolf' perspective when a change occurs.
So, any ideas from you guys/gals? I am welcome to any ideas, but the most useful are ones based on experience and also fleshed out a bit more then just as general comment.
Thanks in Advance for any help!
How would you start 6th level PCs off after Phandelver? I want them to start the game near the same area as I left them in, around the town of Phandalin, maybe the Sword Mountains to the south or after being lured again to the Mines of Wave Echo Cave... assuming the mini-lake recedes and maybe drains away down into the depths or I present some way for them to trek farther down.
My Players don't mind being led by the nose... they had some sandboxing with the Werewolves and a Orc Hunting party of Elves but beyond that we don't play enough for them to become immersed too much so far in D&D beyond once or twice every two months... sucks, but that's reality for me.
Ok... so, the one thing to take into account, is, they never GOT the Blackspider, Nezzar. They encountered him in the Temple in the North Western Room with the Dwarven Idol... but, I improvised and they would have fought several drow warriors (not elites) and a female Acolyte who was going to be scaled down in power. She had a portal open and the PCs could see a settlement or city in the distance through the portal, and they instantly meta-gamed and thought "Menzo", well, they ran... and the drow didn't press the issue and ended up taking the core magical power from the Forge of Spells, and all the magical texts and historical documents (but the PCs did also to some extent... some of it) including magical item logbooks and such about the past with the mines and forge.
So... the PCs do have a history now with the Drow and I and anyone else can assume that Nezzar will want some revenge, just for fun and a little cruelty sprinkled in... and maybe try to take the PCs and capture them... ?
Any ideas to get them down into the underdark, all the way up north in Velk? Do they necessarily need to be captured? If so, they have considerable amount of offensive magical items and spells and such... but they are still far from invulnerable, so I guess it might be plausible that they could be captured... those handy Drow "Sleepy" hand-crossbows would do that trick...?
Oh, also... I almost forgot... they are Harpers now with very little influence and also one is a double agent for them, who is also a Zhent. Oh, also

So, any ideas from you guys/gals? I am welcome to any ideas, but the most useful are ones based on experience and also fleshed out a bit more then just as general comment.
Thanks in Advance for any help!
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