Mustrum_Ridcully said:We don't really know the ability point generation used with the PCs & NPCs (but it must be quite generous, since Roy is strong, smart, charismatic and tough). Assuming even a ungenerous starting charisma of 15, +3 points from levels, +4 from a Cloak of Charisma, and +2 from a Tome of Influence and Leadership (all values that do not indicate a truly maxed NPC), he has a total charisma score of 24, meaning all saving throw DCs are at 25. Only a 35 % chance to make it.
If he is really a epic level NPC (20 level Sorceror + Lich Template), he would probably have a Cloak of Charisma +6, 5 Ability Points and a Tome of Leadership +4, boosting the DC by another 3 points to 28 (meaning a 20 % chance of a successful saving throw)
So you're saying that in its entire history the Sapphire Guard never had any high-level cleric or wizard, nor hired any one of those to permamently protect their sole reason of being?Mustrum_Ridcully said:All the preperation in the world wouldn't have helped the Sapphire Guard if they never had high enough spell casters to create the really good defences. And they clearly lacked it, as the best they can do in casting is Teleport (only one Wizard who can do it) or Resurrection.
But really vaguely. I mean, a 8th level spell is only very very vaguely a cantrip.
Is it just me -- a relative newcomer to the strip, and thus threads regarding it -- or does nothing suck the fun out of the comic like over-analyzed mechanical explanations for stuff that happens in-panel? i mean, i realize that the whole point is that it runs by the rules, but isn't it enough to say, "hey, he cast symbol of insanity on those paladins and they all failed their saves. GUFAW!"?
Is it just me or does nothing suck the fun out of a thread on a D&D board that's entire point is to discuss the comic like someone complaining about discussing the comic from a D&D perspective?Reynard said:Is it just me -- a relative newcomer to the strip, and thus threads regarding it -- or does nothing suck the fun out of the comic like over-analyzed mechanical explanations for stuff that happens in-panel? i mean, i realize that the whole point is that it runs by the rules, but isn't it enough to say, "hey, he cast symbol of insanity on those paladins and they all failed their saves. GUFAW!"?
Yeah, I liked your strip better. Xycon's stylish sillyness was not the answer, but pure power and reckless violence could have been. (oh yeah, and they never discussed a last ditch destruction of the saphire before that very moment? triple lame...)Klaus said:Plus, the fact that I came up with a better script for this episode in, like, 2 minutes shows that it's not terribly hard to be done.
I approve of your message, and wish to subscribe to your newsletter.blargney the second said:That was a great one... Xykon oozes style.
Which is better than him being a gelatinous barber and styling ooze.
-blarg
Klaus said:No one is asking that. But if you write yourself into a scene that *has* to be handwaived, you might as well not have written the scene at all. Write a scene that doesn't *have* to be handwaived. If this scene is the purpose of the Sapphire Guard, they'd have to be extremely well-prepared, with stuff like Prayer (+1 luck to saves), Magic Circle Against Evil (+2 resistance bonus to saves), Eagle's Splendor (+2 bonus to saves through Divine Grace)...
If Xykon has Cha 20, the save DC for the Symbol is 23.
A 6th-level Paladin with Wis 12 and Cha 14 and the above effects will have a Will save of +10.
Of the 25 that fail their saves, 4 attack the caster anyway (as Act Normal and Attack the Caster), 6 attack the nearest creature (who in turn attack back, taking 12 Paladins out of the battle) and the rest babble about.
Rich did awesome strips for a while, but this one was very badly written.
Klaus said:Factor in Prayer, Protection from Evil and a potion of Eagle's Splendor and you're boosting that Will save from +9 to +12. Against a DC 22, it's a 50/50 chance.
Reynard said:Is it just me -- a relative newcomer to the strip, and thus threads regarding it -- or does nothing suck the fun out of the comic like over-analyzed mechanical explanations for stuff that happens in-panel? i mean, i realize that the whole point is that it runs by the rules, but isn't it enough to say, "hey, he cast symbol of insanity on those paladins and they all failed their saves. GUFAW!"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.