OotS 616


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Belkar needs to work a bit harder at his adventurer skills. He forgot to take the obviously magical knife laying on the ground next to his defeated foe. :)
 


I wonder if Old Pete had a silver platter or two lying around. 'Cause that's the only thing missing from Belkar handing Crystal her behind :)

As for the knife, maybe Belkar figures he's better off with his short swords (as the knife obviously did so little good for Crystal in that fight). Then again, it could be a Medium-sized short sword, which would be of little use to the SSGoW (especially with his dual-weapon fighting style).

Even with "character development" Belkar still delivers the funny. Lollipop Guild indeed.

'though now I wonder if Belkar is just going to blitz Bozzok when it comes to the almost inevitable "lay down your bow or the sylph gets it" scenario. My first thought was that Belkar would make a counter-offer using Crystal's life, but that notion just got sunk.
 

I love the way Rich makes the titles of the strips their own joke, that make no sense until you've read the rest of the strip. Just one more way OotS shows the clever.
 

Ya know... I've always wondered... Why is Belkar such a deadly little bastard? He's a halfling Ranger with two short swords dealing 1d4 + magic + Strength. Where does he get his industrial sized cans of whoop-ass? Plot neccesity?

Then you've never been witness to a power-gamer with a small character.

In 3.5E, small-sized melee characters are all about making lots of attacks, hitting often, and relying on the damage bonuses to pile up over multiple attacks.

For the sake of arguement, let's take a look at a Halfling 12th-Level Ranger, 1st Level Barbarian in the hands of a part-time power-gamer...

Strength base 16, +3 for leveling, +4 Belt of giant Strength, for a total Strength of 23 (+6). Let's make both of his small-sized shortswords +3, which is reasonable for a 13th Level character.

Ignoring anything else for now, he gets six attacks with attack bonuses of +21/+16/+11 (primary) and +21/+16/+11 (off-hand). His damage on each attack is 1d4+9 for his primary weapon, and 1d4+6 for the off-hand. If the ranger has his Favored Enemy maxed out for a particular target (like we assume Belkar does for humans), that provides an addition +6 damage to each attack... 1d4+15 and 1d4+12, respectively. That means a minimum of 87 points of damage on a full attack (maximum of 111), if he hits with all six attacks (as Belkar did in that on panel).

Note that doesn't any additional Strength bonus from raging.

Also note that without any magical assistance, a typical 20th Level Rogue will have roughly 90-100 hp on average.

Honestly, it's rather surprising Belkar didn't kill her outright with that first full attack.
 
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i love the strips, that little psychopath makes the whole thing worth reading. but i have to admit i miss roy and the gang and the lich and that thing in the cave. i am annoyed in the same way i get annoyed when my own rpg group gets separated in an adventure for too long and does its own side adventures. i hope they all get back together soon.
 

"I'm gonna drop a house on you and sing about how I represent the Lollipop guild" a coffee spraying line if I've ever seen one.

Yeah, that and the line about the cat were both great.

Rocks how he knocks her down to exactly 0 hp and leaves her for Haley too.
 

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