There's A VOLTRON RPG Coming!

Defend the universe in a giant robot.

Screenshot 2024-10-03 at 2.42.57 PM.png


Catalyst Game Labs--best known for Shadowrun and BattleTech--is launching a Kickstarter for a roleplaying game based on the giant robot cartoon series, Voltron!

Not much is known about it yet--there's a 'Launching Soon' page on Kickstarter which says "Unleash the power of unity, pilot giant mechs, and defend the universe in Voltron: The Roleplaying Game". However, Catalyst did say back in December 2023, that the game would use their new Dice Core system.

Voltron was an animated show which launched in 1984 and featured a giant space robot called Voltron, piloted by a team of adventurers. The Kickstarter launches next week.

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aramis erak

Legend
As per Morrus' post, they are the publishers of the old FASA properties of both Shadowrun and Battletech, the latter of which isn't an RPG per se though there is an RPG as part of the line known as Mechwarrior, of which two are currently being sold:
The recent editions of the RPG bears the Battletech name, not Mechwarrior. Specifically, Battletech: A Time of War, and its precursor, Classic Battletech RPG. There's also Mechwarrior Destiny, a different ruleset for the setting. All three of which are available on DTRPG. IIRC, Destiny and A Time of War are both still available on paper.

Getting Started: As A Roleplaying Game… | BattleTech

There's a sudden resurgence in Mecha RPGs in the last few years... new non-Palladium Robotech, Transformers, Power Rangers, Mechwarrior Destiny, a dozen or so Mecha games in the FITD and AWE rules space... and now Voltron...

What makes Voltron different as a setting? (I genuinely don't know. I've only occasionally even heard the name before this thread.)
 

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There's a sudden resurgence in Mecha RPGs in the last few years... new non-Palladium Robotech, Transformers, Power Rangers, Mechwarrior Destiny, a dozen or so Mecha games in the FITD and AWE rules space... and now Voltron...

What is AWE? I also don't think there's a dozen or so FITD mecha games--I can only think of Beam Saber and Case & Soul. Girls by Midnight may kinda count as it has a 'Sea of Stars' or something like that variant in the main book for mecha. --I'd love to hear about others!

What makes Voltron different as a setting? (I genuinely don't know. I've only occasionally even heard the name before this thread.)

Super Robots + Combining into one mech. From Lancer to Salvage Union, Beam Saber to Armor Astir, from Maharlika to Aether Knight and Dusk to Midnight, none are really 'super robot' applicable. The main super robot ttrpgs are all much older (Mekton, Battle Century G). There's some that can kinda hit the same notes (Girl by Midnight) but I'd still like to see what Catalyst yields.

Of course, with how insanely crunchy Shadowrun and Battletech: Time of War are, I expect something similar. And that feels...weird...for a super-robot game.
 

Kannik

Hero
The recent editions of the RPG bears the Battletech name, not Mechwarrior. Specifically, Battletech: A Time of War, and its precursor, Classic Battletech RPG. There's also Mechwarrior Destiny, a different ruleset for the setting. All three of which are available on DTRPG. IIRC, Destiny and A Time of War are both still available on paper.
Ah, yes, I'd forgotten they removed the MW title from the RPGs. (Perhaps to not confuse it with the MW computer games?) I have a physical copy of MW2 on my shelves; though I have digital versions of the others the physical imprint of MW still reins strong in my mind I guess. ;)

What makes Voltron different as a setting? (I genuinely don't know. I've only occasionally even heard the name before this thread.)

Adding to what appropriately named MechaAllTheTime said, it's kinda interesting, as Voltron was (much like other series at the time, Robotech being the best known) a conglomeration + reinterpretation of several unrelated anime series to make something for syndication on US television. In this case it was only two series (albeit 3 for the toys), the more popular of which was the "Lion Voltron" from Beast King GoLion. Looking back on it, there isn't much in basic premise of the English version of the show that makes it all that unique beyond a typical "semi-peaceful people are continually beset by evil conquerors", and that these semi-peaceful people have access to a magitech set of very large pilotable robotic lions who can combine to form a giant humanoid who kicks butt every week.

In terms of theme/worldbuilding, the unique-ish aspect would be the series' magitech and semi-medieval-fantasy feel. There are kings and princesses and princes and castles, most of the countryside is depicted in pastoral flows, the bad guys have a witch who cast spells and enchants things, especially enlarging robots who attack and who then are defeated by the lions/Voltron. I don't recall the series having much thematic exploration beyond that, though I was also likely well too young at the time to have picked much of it up if it had. :p There might also have been more nuance and themes explored in the original.

Of course, cool stories and character development can well be explored in this kind of setting, and a team that literally has to operate as one in a combiner robot would be ripe for that kind of exploration.

The other Voltron was quite a different affair, being a series about exploration for new worlds, and the team is 15 separate vehicles that can combine in groups of 5 (a land, sea, or air mega vehicle) as well as the single humanoid Voltron. I'm not even sure the local TV affiliate ever played much of this series... that or the Lion version was so much more popular they took it out of rotation.

So I guess what makes the lion Voltron setting different boils down to is being a medieval-esque fantasy knights kind of thing, in a world with magitech and, most importantly, a giant combiner robot. :)
 

So I guess what makes the lion Voltron setting different boils down to is being a medieval-esque fantasy knights kind of thing, in a world with magitech and, most importantly, a giant combiner robot. :)

If people are interested in the Fantasy Knights + Sci-Fi + Mecha combo, the game Maharlika does this too! You have magic-tech mecha made of magic wood powered by technology + a spirit.

Fantasy mecha has a couple of options existing, but not too many. Only ones I can think of are Aether Knight and Armor Astir.
 

Kannik

Hero
Of course, with how insanely crunchy Shadowrun and Battletech: Time of War are, I expect something similar. And that feels...weird...for a super-robot game.
I too think that would feel quite weird. Something akin to Cortex Prime or PbtA would be an appropriate base. I've not delved too much into BT:Destiny, but I've heard it's more rules-light (and perhaps narrative driven) than SR or BT:AToW, so perhaps they aren't completely averse to publishing something that would work better for a Voltron-type campaign.

Regardless of system, I am hyper curious how they'll handle combined actions though! What mechanisms and mechanics will be there to make it exciting and engaging and worthwhile for all the players while operating as a single unit.
 

Regardless of system, I am hyper curious how they'll handle combined actions though! What mechanisms and mechanics will be there to make it exciting and engaging and worthwhile for all the players while operating as a single unit.

Me too! I'm actually OK with this being a super crunchy, weirdly complicated game. I actually play in a Battletech: Time of War game atm and been having a blast with it! I just like mecha games!
 


aramis erak

Legend
What is AWE? I also don't think there's a dozen or so FITD mecha games--I can only think of Beam Saber and Case & Soul. Girls by Midnight may kinda count as it has a 'Sea of Stars' or something like that variant in the main book for mecha. --I'd love to hear about others!
Apocalypse World Engine. I've been targeted with adverts for two FITD based mecha games in the last few weeks. Over the last year, at least 6 or 7 using the AWE, Ironsworn, or other storygame engines.
Super Robots + Combining into one mech. From Lancer to Salvage Union, Beam Saber to Armor Astir, from Maharlika to Aether Knight and Dusk to Midnight, none are really 'super robot' applicable. The main super robot ttrpgs are all much older (Mekton, Battle Century G). There's some that can kinda hit the same notes (Girl by Midnight) but I'd still like to see what Catalyst yields.

Of course, with how insanely crunchy Shadowrun and Battletech: Time of War are, I expect something similar. And that feels...weird...for a super-robot game.
MW: Destiny is far less crunchy, and between traditional and storygames in rules tone. Catalyst inherited the vast majority of the complexity when they got Battletech and Shadowrun.
Likewise, Shadowrun: Anarchy isn't overly crunchy.
 

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