Rystil Arden said:
If the build involves Rogue, the Dralasite would do better in a party group for flanking (same goes for the halfling of course), but I am confident that a Dralasite can outdamage a halfling regardless by just avoiding Rogue since its a soloing contest. The big question is, will it be okay to say they advance and attack on subsequent rounds with full attacks, or are you going to have them all moving around with spring attacks so that nobody can get in the full attack? Also, what level are we looking at? Looks like perhaps level 4 would be good for those opponents.
Regarding "King of Smack" and such things -- yeah, I agree, if you allow all sources of anything to stack, you end up with a situation where you can easily break # of attacks. Of course, I've also seen optimization builds make Kobolds look broken (Pun-Pun), so I don't give too much credit to the idea that just because something exists in a CO build, it is inherently broken.
Part of the reason I'm so blase about the four arms thing is the existance of things like the Thri-Kreen (XPH, but not SRD). There's also the Neraph Charge feat in the Planar Handbook. Finally, any Rogue in a party that's facing
the kind of challenge you seem to assume will wind up polymorphed into something with multiple attacks and maybe even Pounce. With a reasonable Charisma and some ranks in UMD, you can turn yourself into a Lizardman, Troglodyte, or whatever (via a wand of
alter self), and have three natural attacks. (Trogs get Multiattack as a racial bonus feat, so that's probably your best choice. Ooo, and +6 natural armor! Yeah, I win.
)
Level 4 is fine. I expect opponents to behave as intelligently as they are capable of doing -- skeletal minions will come right at you, wolves will circle, flank and try to trip you, pixies will invisibly snipe at you, grick will try to ambush you (and then full attack), goblins will snipe & try to run away, Necromancer will cast spells and try to stay out of melee, etc.
Is that okay with you? Maybe we should throw in something big & stupid like an Ogre (who will be very confident in his melee ability, and thus more likely to stand & take it)?
Don't just focus on your melee damage, though. I'll need to see skill ranks and saving throws, too.
Cheers, -- N