Painfully
First Post
Rashak:
Are you saying you want the players to run their own game?
The players determine their PCs. That includes PC motivations, desires, fears, and how far they are willing to go to reach towards or run away from those things.
DMs determine those same things for NPCs. Pick out a picnic spot (i.e. a place on the map) and just imagine what happens when the NPCs decide to settle into their home and do their thing.
Now add plot hooks. DMs and players both use plot hooks so that they can get into the story and let things unfold. Are you saying DMs should not do this in an open-ended campaign?
What game are you playing? Solo RPG?
Nobody has to force anything. But you need reasons for the interesting things like adventures to happen, and that means a plot hook is going to happen...it helps if they are kinda "in there" somewhere, and that is something that DMs should be doing as part of their duties.
Are you saying you want the players to run their own game?
The players determine their PCs. That includes PC motivations, desires, fears, and how far they are willing to go to reach towards or run away from those things.
DMs determine those same things for NPCs. Pick out a picnic spot (i.e. a place on the map) and just imagine what happens when the NPCs decide to settle into their home and do their thing.
Now add plot hooks. DMs and players both use plot hooks so that they can get into the story and let things unfold. Are you saying DMs should not do this in an open-ended campaign?
What game are you playing? Solo RPG?
Nobody has to force anything. But you need reasons for the interesting things like adventures to happen, and that means a plot hook is going to happen...it helps if they are kinda "in there" somewhere, and that is something that DMs should be doing as part of their duties.
Last edited: