This is the mostly-final version of my character.
Narine Valborg, The Luminous Arc
Female Maenad Wilder 8
Patron Deity:
Region: Kelluna
Height: 6' 3''
Weight: 150lbs
Hair: Dark Blonde
Eyes: Blue
Age: 50
Str: 10 (+0) [2 points]
Dex: 14 (+2) [6 points]
Con: 12 (+1) [4 points]
Int: 16 (+3) [10 points]
Wis: 14 (+2) [6 points]
Cha: 20 (+5) [10 points, +2 level, +2 headband]
Class and Racial Abilities: Naturally psionic (+2 power points), energy ray 1/day sonic only, outburst (1/day, up to 4 rounds, take –2 to Int and Wis for a +2 to Str). Psionic powers, wild surge +3, elude touch, surging euphoria +1, volatile mind (1 power point), proficiency in all simple weapons, light armor, and all shields but tower shields.
Hit Dice: 8d6 + 8
HP: 39
RP: 39
AC: 17 (+5 armor, +2 Dex)
ACP: 0
Init: +2 (+2 Dex)
Speed: 35ft (45ft when psionically focused)
Saves
Fortitude: +3 [+2 base, +1 Con]
Reflex: +4 [+2 base, +2 Dex]
Will: +8 [+6 base, +2 Wis]
BAB/Grapple: +6/+6
Melee Atk: +7 (1d8+1/x3, +1 lucky spear)
Ranged Atk: +8 (1d6+1/x2/20 ft range, javelin)
Skills:
Autohypnosis +14 [11 ranks, +2 Wis, +2 synergy]
Concentration +12 [11 ranks, +1 Con]
Control +15 [11 ranks, +4 Cha]
Diplomacy +7 [0 ranks, +4 Cha, +3 touchstone]
Knowledge (Psionics) +16 [11 ranks, +3 Int, +2 synergy]
Perception +13 [11 ranks, +2 Wis]
Psicraft +15 [11 ranks, +2 Wis, +2 synergy]
Tumble +13 [11 ranks, +2 Dex]
Feats:
Planar Touchstone (bonus)
Speed of Thought (1st level)
Up The Walls (3rd level)
Outgoing (6th level)
Languages: Common, Maenad, Draconic, Aquan, Elven
Powers Known
Save DC +5 – Power points available – 80
1st – energy ray, mind thrust
2nd – energy push
3rd – energy bolt
4th – death urge
Contacts
Elune Restat, Heart of Inner Peace – Informational contact – Narine met Elune during her time with a Proxy of passion. Usually found in her Proxy’s temple, Elune is devoted to sharing passion with all the temple’s worshippers. Many speak far more frankly than they intend when visiting Elune. Narine has gone back to spend time with her several times since, and Elune usually has some interesting tidbit of information to share.
Lynnara, Sight of Inner Mind – Skill contact (knowledge: religion) - Narine met Lynnara during one of her more introspective intervals with a Proxy of wisdom and knowledge. It was here Narine learned some excellent meditative techniques that helped her develop her power, and Lynnara was the one that helped her. It was also from her that Narine learned of several other Proxies, as the study of other religions was one of her areas of concentration.
Tasi, Templar of the Ready Blade – Influence contact – Tasi is one of the guard captains for one of the more militant Proxies. Narine was involved with her several years ago, and learned the basics of weaponry and armor from her, though it was clear she would never be the kind of fighter Tasi was. Tasi is in good graces with several mercenaries and weaponsmiths, and if Narine needs to talk to someone on the military or weapons side of things, Tasi can usually get her in.
Mitan Degern, Templar of the Straight Path – Skill contact (profession: barrister) – More than once Narina has run afoul of one law or another (or whole books of law). And more than once Mitan Dergern has helped her out of a bind. One of Narine’s oldest friends, Mitan is a skillful barrister often consulted by some of the leaders of the more lawful faiths. He doesn’t always have time to help her out of her latest scrape, so Narine is willing to wait and help him ease his “itch” until he can.
Lorad Steed, the Barley Brother – Information contact – Lorad can be found in the Fountain of Beer tavern on any day (or hour) of the week. A drunk with unparalleled capacity for ale, and a mind like a steel trap, he’s not too hard to find. Of course, getting what you want to know is rather difficult, as Lorad generally rambles through four or five subjects before getting around to your original question. Generally paying off his current bar tab is the easiest way to get him to talk. Narine met him through a very minor church, lead by a Proxy of drunkenness. It was a rather fun two-month binge, but eventually the headaches were more trouble than they were worth, so Narine moved on. However she remembered Lorad, as he was one of her sponsors (and taught her how to drink ten shots in a row and still look mostly sober).
Regetto, the Silent Hand – Influence contact – Regetto is one of Narine’s most dangerous contacts. A high-placed agent of a thieves’ guild, he’s a dash hand with a lockpick, and a quick hand with a dagger. During her one and only stint with a Proxy of questionable morals, she met Regetto. She stayed with him for several weeks, posing as his wife so that he could get close to a man that he meant to rob. He also killed him, but Narine didn’t find that out until later. Regetto actually grew rather fond of Narine, though Narine still holds some fear of him. She’s reluctant to go to him for assistance, as he often asks for her help in some shady dealings as payment, but occasionally has been forced to when things have looked rather bleak.
Equipment
Wearing or carrying
Swiftkill, +1 mithril chain shirt of quickness – 5,100gp
Charmed, +1 lucky spear – 8,302gp
Fireproof Traveler’s outfit - 50gp
Bottomless Quiver (as Quiver of Ehlonna) – 1,800gp
~18 Javelins – 18gp
Dagger - 2gp
Boots of landing – 1,000gp
Headband of Charisma +2 - 4,000gp
Gate compass – 2,500gp
Dorje of detect psionics – 750gp
Power stone of psionic dimension door – 700gp
Power stone of body adjustment – 375gp
Power stone of energy burst – 375gp
Backpack - 2gp
~Bedroll - 5sp
~Waterskin - 1gp
~Trail rations (20 days worth) - 10gp
~Fireproof explorer’s outfit - 60gp
~Winter blanket - 5sp
~4 sacks - 4sp
~Tent - 10gp
Money
193pp, 6gp, 5sp, 10cp
Appearance: Narine is a flamboyant woman, with a waist-long mane of wavy, dark blonde hair, bright blue eyes, and a heart-shaped face. Her naturally shimmering skin enhances her beauty and feeds her sense of vanity. Tall and statuesque, wearing colors of blue, green, and gold to compliment her coloring, Narine tends to look more like a lady of wealth on a holiday than an adventurer. She tends to keep her weapons out of sight, having had her bottomless quiver decorated to look like a pretty, if oddly-shaped, purse. Where possible she will hire someone to carry the rest of her things. She doesn’t like beasts of burden, often complaining of their smell.
Personality: Flamboyant in personality as in appearance, Narine is given to grand gestures and broad declarations. She often professes great and undying loyalty… to whichever Proxy attracted her attention at the time. When in the thralls of a new Proxy to worship, she throws herself into it fervently, often putting other, more devout worshippers in the shade for a time. She’ll expound on their virtues at the drop of a hat, until she gets bored with them, and then she’s off to find another.
Narine has a great appreciation for the beautiful, the powerful, and the spectacular, as reflected in her psionic powers. She loves storms, and will often stay out in them to watch their wonderful fury. She likes to emulate them with her powers, stinging others with electricity, and shouting and roaring like thunder.
Background: Growing up in Kelluna, one almost always is in service to a Proxy. Narine was as well when she was little, to one of the wilder ones, but one with a good heart. This helped shape her heart and mind. While most of her people tended to be very reserved to control their inner spiritual anger, Narine resolved to accept it, and embraced it. This tended to manifest in her extremely wild and chaotic nature, as well as her inability to settle on only one Proxy, but instead to sample them all like wine.
Her powers manifested appropriately, in the form of powerful bursts of energy. Narine loves the feeling of using her powers; it makes her feel closer to her Proxy of the moment. She will willingly use her powers in service to her current Proxy, delighting in serving them in that way.
Narine’s own parents and two older sisters are securely tied to service with a very proper lawful proxy, driven there by the chaos of their daughter. Her parents speak very little of her, embarrassed by her Proxy-jumping, and her sisters just pretend she doesn’t exist. This seems to bother Narine very little, and she fills the need for relationships with a wide range of lovers of all shapes, sizes, ages, genders, kinks, and races. Through her network of lovers she learns about the different Proxies, and who might welcome her at the moment.
About a year ago Narine joined the fadacs in hopes of finding some new adventures to have. She’s still a member, which is a personal record for her in terms of commitment.