William Ronald
Explorer
I have done what I can, so let's see what we can do.He is level 20, but not the highest of anyone yet. Keep leveling Gary!
I have done what I can, so let's see what we can do.He is level 20, but not the highest of anyone yet. Keep leveling Gary!
He is level 20, but not the highest of anyone yet. Keep leveling Gary!
Huzzah! The New Year's goal has been met! At 1,432, Gary is 54 behind TC, as of this posting, and back from the weem by 147. Both of them are also Level 20, so level 21 is probably 150 higher or more. Why don't we shoot for 1,700 by GM's Day, March 4th (also the anniversary of Gary's passing), and see where that puts him then?
Huzzah! The New Year's goal has been met! At 1,432, Gary is 54 behind TC, as of this posting, and back from the weem by 147. Both of them are also Level 20, so level 21 is probably 150 higher or more.
For Xp-Mas, I decided to rep this post where Gary admits that fighters sucked and needed fixing.
"Storytelling" games are not RPGs. Neither are "diceless" games.
An RPG creates a story, does not follow a script. That's a play, possibly improv theater. In a real RPG the GM develops a backstory and plot, sets the scenes, and then the PCs interact with those and by their actions create the actual tale, the events and conclusion of which are indeterminate until that occurs.
As in real life, chance and random occurrances must be a part of an RPG adventure. As a matter of fact you and I do not know what will happen in the next minute. As is oft quoted, "There's many a slip between cup and lip." to ignore random events, not allow chance into play, is to consign the game to predestination. For example, the best golfer might be stung by a bee at the moment he is about to make an easy putt, thus miss it. Who knows when a tire will blow out? Can anyone predict with certainty that a sudden gust of wind won't blow an obstructing object onto a windshield? throw off the course of a missile?
I XPed the same post...but for a different reason: