skeptic said:
It's in the
simulationist essay of R. Edwards.
Thanks for the link. When my brain is working again, I'll give that a swing.
On the Tolkien Sidebar - D&D has never, ever, ever done Tolkien well. Not once. When Gandalf, one of the strongest magic users in the setting has to run away from goblins, that's not D&D in any incarnation.
That the whole One Ring vs D&D rings doesn't fit - well, honestly, who cares? Why should we be shackled to dead authors anyway? Rings in a lot of stories are very, very powerful. Heck, Aladin's ring allows for unlimited wishes, not just three in some stories. That rings don't happen to gel with one author's vision is the poorest reason to change the mechanics.
And really, the flavor never fit with 3e mechanics anyway. Forge Ring requires a 12th level caster. This isn't some neophyte wizard - this is a pretty powerful individual making this. So, if I'm a powerful wizard, capable of teleportation, flying, even dimensional travel, why in the hell am I making a ring that lets me jump better? The only reason we have a ring of jumping is because of the legacy issue. We had rings of jumping before, so, dammit, we need them now. Never mind that it makes no sense.
Look at rods. You need to be at least 9th level, and there isn't a SINGLE minor magic rod in RAW. Not one. Most rods are major magic items with a smattering of mediums. Meaning that you will not see rods in the game until minimum 5th or 6th level, and probably not until around 9th or 10th.
So, now, they are taking the limitations that already existed and applying it to rings. No one bitched about it before. Why does making it explicit suddenly piss everyone off?
On a side note, I wonder what will happen to rods. Wands and staves are wizard implements and fit into the hand slots. I wonder if rods are going to go away?