malkav666
First Post
I disagree. Multiclassing was intrinsic to 3E and only 3E. No other version of D&D has this version of multiclassing. You question why this problem wouldn't happen to everyone. I've already explained that. Groups of players with equal levels of game mastery would not have this problem. If every character in the group is a "10" on the power scale because you have all powergamers it is easy to create appropriate challenges for them. If you have a group of players that care nothing for making powerful character and every character in the group is a "1" it is easy to create appropriate challenges for them. If you have a mixed group of players (which I do and which provides me the variety of outlooks on the game that I enjoy) and some have "10's" while others have "1's" it is difficult to provide an appropriate challenge for the group. The multiclassing system plus a plethora of options creates a power gap larger than any other version of D&D to date. And each new book of options widened that gap. You may say "push those who create 1's to try harder." That's not their playstyle! It's not that the "10" players are better at the game, they just approach it in a different way. The system makes it difficult for players of different styles to coexist. And, of course, your solution to this may be to ban things and keep playing 3E and that's great if that's the solution that satisfies you, but that doesn't change the fact that there is a problem with the system that required you to ban new options.
Multiclassing is important to the system, but the problems you are describing about multiclassing have everything to do with the groups of players and NOTHING to do with the system.
I have 3 gaming groups of varying playstyles, ages, genders, sexual orientations, ehtnicities, and religions. They are all into VERY DIFFERENT things both at the table and away from it. Yet somehow all three groups manage to come together and have cohesive, and fun games using 3.x/PF. The problems you describe as being intrinsic to the system have never really come up. I have gotten a few problem players over the years, but they either changed their tune and remained a member of the gorup or we sent them on their way.
IMO your post describes problem players not working well together. Those players will be bad players at any game they are at regardless of system or edition. The more options they have the worse they will be. I do not need a system with training wheels on it and the illusion of choice to reign those players in and make them play characters that are balanced and just like all of the other characters in the group. I like the options, and differences in 3.x. My players do as well. This problem you are describing does not exist at my tables, so I must therefore assume that it is some other variable at the games aside from the system that is causing this issue to surface for you as that is the sytem is the only common theme between what you are experiencing and what I am. And my experiences are fairly positive with the system.
love,
malkav