Telas
Explorer
Okay, I'm considering the following house rules (among others).  Please let me know your thoughts.
1. Combining Move Silently and Hide into Sneak. I've seen this one a few times, and think it's a good idea, but I wonder if the skill point boon to Rogues and others is a bit unbalancing.
2. Combining Balance with Tumble. When was the last time someone used Balance? I've been running a game for a year and a half, and nobody's ever used it.
3. All characters receive either 1 rank in a Knowledge skill or 2 ranks in any Craft, Perform, or Profession skill. This is to flesh out the characters at first level (my traditional starting place), and is subject to DM guidance and approval.
4. Craft (Alchemy) does not require spellcasting ability. Alchemy works in spite of, not because of, magical ability.
5. Sorcerers get 4 skill points per level, and metamagic feats like the Wizard, but no familiar (per this thread: http://www.enworld.org/showthread.php?t=116376).
6. Monks are limited to Humans only, with no "bonus feat" at first level. It's a low-magic pseudo-European setting, and I'm tired of Monks kicking much ass.
Thanks for your feedback,
Telas
				
			1. Combining Move Silently and Hide into Sneak. I've seen this one a few times, and think it's a good idea, but I wonder if the skill point boon to Rogues and others is a bit unbalancing.
2. Combining Balance with Tumble. When was the last time someone used Balance? I've been running a game for a year and a half, and nobody's ever used it.
3. All characters receive either 1 rank in a Knowledge skill or 2 ranks in any Craft, Perform, or Profession skill. This is to flesh out the characters at first level (my traditional starting place), and is subject to DM guidance and approval.
4. Craft (Alchemy) does not require spellcasting ability. Alchemy works in spite of, not because of, magical ability.
5. Sorcerers get 4 skill points per level, and metamagic feats like the Wizard, but no familiar (per this thread: http://www.enworld.org/showthread.php?t=116376).
6. Monks are limited to Humans only, with no "bonus feat" at first level. It's a low-magic pseudo-European setting, and I'm tired of Monks kicking much ass.
Thanks for your feedback,
Telas
				
  I would be careful of just handing out extra skill points.  However, why not make it 2 "background" points that are applied to any of the above.  Of course limit the use of these points so the groups wizard doesn't put them in Knowledge(Arcane) as free points.
  Huh?  Monks kicking much ass?  I have never seen that in since 3.0.  I have a feeling the player who created the Monk is just better at PC building the other players.  In my group no monk can match a fighter in combat.  Monks are great at piercing the front lines and attacking supporting spell casters, but if they get back there and the BBEG is a fighter...good buy monk.