OPPORTUNITY ACTION Doubts - Help

Here's how it goes... they each get their own turn, even if they have the same initiative. If they decide to each, say, charge in as their action, then he gets to OA each.

However, if instead all of the orcs ready an action to charge in together, then he only gets a single OA. It's otherwise all at the same turn (whichever one goes last and doesn't ready).

So probably not robbed, and it is a valid tactic for response to spitting cobra stance, though potentially one that will upset the player. I don't think it's nearly as cheesy as other stupid 'ready' tricks like readying a ranged/area attack so that it happens during someone else's turn when they can't use immediate reactions or combat challenges or lose start of turn buffs, etc. Opinions will vary.
 

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Yep every combatant has his own turn, regardless of initiative.

I would even be wary of using readying an action to get around that, they may be acting all at the same time but still in their own turns. There is nothing in the 'ready an action' definition about having things all happen on one creatures turn. I am talking about by the RAW, it makes sense logically to me if they all ready an action to charge together.
 

Readied gets around it because it's an immediate, which is something that you _can't_ do when it's your turn.

Some level of cheese, of course, but... the power itself is pretty cheesy to begin with, so if we're just looking at rules, them's the rules.
 


Thank you!

Well fellows, thanks a lot!

I think its clear to me know that:

1 - usually there is no way of act on the same turn (delaying, waiting, rolling accidentally the same init etc.)

2 - the only exception: ready an action.

Thanks!!! :cool:
 
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Well fellows, thanks a lot!

I think its clear to me know that:

1 - usually there is no way of act on the same turn (delaying, waiting, rolling accidentally the same init etc.)

2 - the only exception: ready an action.

Thanks!!! :cool:
There are other exceptions, like powers that grant an ally an action, and immediate actions. For instance, if an assault swordmage had marked the ranger when she fires off her opportunity attack, the swordmage could immediately teleport adjacent to the ranger and make a melee basic attack.
 

Considering that a charge ends your turn anyway, and a delay action resets your initiative lower than it would be had you readied i would say that the ranger was not robbed even though he should have, given the delay action, technically gotten more attacks.

In short, there was a way to do it, and the way your DM did it pretty much mimicked almost exactly the way to do it, but was not technically the right way to do it.
 

There are other exceptions, like powers that grant an ally an action, and immediate actions. For instance, if an assault swordmage had marked the ranger when she fires off her opportunity attack, the swordmage could immediately teleport adjacent to the ranger and make a melee basic attack.

Yes, of course. I haven't expressed myself proprerly.

If a NPC/monster granted movement to his allies during his turn and them moved toward the Ranger, technically all that would be happening in the same turn. Its crystal clear.

What I meant was that a group of monsters (orcs, goblins etc.) trying to bypass that Stance the only legal way would be ready an action and move or charge togueder. Of course If I were the DM I would only do that if the enemies had observed the Stance working for some time. ;)

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Another interesting thing: I finnally underestood a big difference between Oportunity Action and Immediate Action.

Both have the limitation of NOT been allowed during the creature's turn, but the Immediate Action can only be used once per round.

Thats huge.

Many solo or elite monsters do funny things to PCs that engage them in melee (red dragons or bloodrager orcs for example) with various triggers but they all have something in common: usable once per combat round.

Phew! Thats fair and good thing in my opinion. :cool:
 

Wow.. Went crosseyed at togueder, it's together :)... Anyway yeah... Even with the same init their turns are seperate. Your DM is doing it wrong.
 

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