HUMAN KNIFE MASTER SCOUT (Rogue) - Pathfinder
HUMAN KNIFE MASTER SCOUT
Rogue favored class alternative
Name: Aedan (ay-den) Aelirin
20 point buy abilities:
STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8
Alignment: Lawful neutral
Role: Striker and scout. Local guide. Using wands.
Initiative: + 6
Skill points: 10 per level
Traits:
1. Reactionary (+2 int)
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
2. Deft dodger (+1 ref)
Growing up in a rough neighborhood or a dangerous environment has honed your senses.
Feats:
1 feat: two weapon fighting
1 bonus human feat: weapon focus dagger
2 rogue talent: weapon finesse
3 feat: dodge
4 rogue talent: slow reactions
4 scout talent: charge and SA
5 feat: disorienting maneuver
6 rogue talent: offensive defense
6 bonus rogue talent: befuddling strike
7 feat: point blank shot
8 rogue talent: combat trick precise shot
8 scout talent: move 10ft then SA
9 feat: skill focus (use magic device)
10 rogue talent: entanglement of blades
11 feat: spring attack
12 rogue talent: crippling strike
12 bonus rogue talent: skill mastery
13 feat: magical aptitude
Skills:
acrobatics
appraise
disable device
escape artist
knowledge (dungeoneering)
knowledge (local)
linguistics
perception
stealth
use magical device
Weapons of choice:
Two daggers
Throwing dagger
Short bow
Sneak attack options:
1d8 with knifes
1. Flank for SA
2. Charge for SA. Charge again for SA with no OA.
3. Move through enemies square and SA, +2 hit
4. Move 10ft and throw a knife for SA
5. Move 10ft and melee attack for SA
6. Win initiative and throw two knifes for SA
7. Move 10ft SA Move up to 20ft (Spring attack)
Single SA's use d8 dice not d6 so they are a viable option.
Use returning daggers.
Collect a wide range of magical daggers, and wands.
Have two spring loaded wrist sheaths.
Buy boots of elvenkind, and use exlirs of acrobatics.
Equipment options:
Boots of Elvenkind +5 Acrobatics
Exlirs of acrobatics +10
Belt of incredible dexterity
Efficient Quiver
Glove of storing
Wrist braces, spring loaded
A +1 alchemical silver light mace* for bludgeoning, silver
cold-iron dagger
wooden stake
adamantine weapon
Holy water, alchemist's fire, a thunderstone, smokesticks, sunrods
Mithral Chain Shirt
Wands:
align weapon
protect from evil
shield
obscuring mist
silent image
reduce person
resist energy
mirror image
blindness
cats grace
alter self
knock
darkvision
invisibility
Daggers:
Spell storing
Menacing
Ghost touch
Throwing + Returning (essential)
Disruption
Speed
Transformative
Vorpal
This is the sneak freak...stab first, ask questions later!!