Ruin Explorer
Legend
Specifically it was to break out a conversation which was essentially:What's the point of the thread? Do you need advice with a problem at the table?
"All optimizers are depraved monsters who seek nothing more than the destruction of your game!" vs "No they aren't"
If that's even possible, without any exploits or rules-loopholes (and the six attacks are each as effective as the one, not far less effective), then the game you're describing has absolutely trash design. Like it's genuinely so bad no-one should be playing it!If you say so. One player takes an option that provides one attack, another player takes an option that provides six. The first says the second is breaking the game, the second says that the first doesn't know how to optimize. You are somehow saying one is right, the other, wrong.
At some point we have to admit the designers have screwed up and not blame the players, if things are remotely as bad as you're describing.
I'm trying to think of any game as badly balanced as you're describing, and I think the only one I can come up with is Rifts, and essentially says, even back when it came out "Yeah this game isn't remotely balanced, some PCs will be insanely more powerful than others, we leave resolving this as an exercise for the DM!". So that's a caveat emptor I think. But the idea that someone selecting a Glitterboy or w/e is a horrible criminal out to destroy the game just because another PC selected I dunno, "Trash collector" is ridiculous. The players aren't the issue. The game balance is.