Thomas Shey
Legend
Rich wanted Trinity and Scion to have the same core mechanics, but both games were in development at the same time, and Trinity had priority. So there were times where the Trinity team would send us changes to their core mechanics, and Neall had to rework whole sections to work with those changes. It caused a lot of mechanics to not quite jive with each other.
All the love to the Trinity team of course! But one game really should have finalized their core mechanics before the other started building around them (even including the original delays on Scion 2E before Neall came on).
The irony is, even though I doubt I'll ever use any of them, I own kind of a silly number of Storypath games including all the "They Came From..." line.
That said, I really do consider Scale an improvement over the old Epic and Mega attributes (especially the former). They're just not a panacea.