I like the streamlined advancement of 5E. There's still plenty of chances for customization (feats, multiclass, range of abilities), but the somewhat linear track keeps away from the 20-level-build antics that annoyed the heck out of me in 3E.
5e desperately needs more choices beyond 5th level (except the Warlock, Warlock hits the sweet spot for me). I don’t think prestige classes or PF2/4e style powers every level is the right way to go. Instead, I’d do something very much like, well, the 5e Warlock. Invocations are fantastic, other classes should have similar options.I have noticed that while 5E has accumulated quite a number of player facing options in the form of races and archetypes, all of those options are built for character creation rather than advancement. In 5e, after 3rd level PCs are pretty much on a linear track as it relates to mechanical development (with the usual caveat that casters have a little more versatility as they go).
Does 5E need more meaningful choices as characters move through the mid to high levels? Should there be a 5E equivalent of Prestige classes, or should archetypes have more choices available as they level? Could or should 5E embrace a model more like PF2 where class and race abilities are represented by an ongoing buffet of ability choices?
I turned my attention to it when they announced PF2. Followed its development pretty closely. Then in turned out it was still a cumbersome, fiddly, user-unfriendly system. Is a game with streamlined math and interesting character build options really so much to ask??Personally, I think the crowd who wants the deeper customization should turn their attention to Pathfinder - that is the system that thrives on per level customization.
I think that's a consequence of every character build focused version of D&D, starting with 3E. (And maybe Skills&Powers 2E?)I wonder if 5E's method leads to more abandoned or retired characters as certain players seek new options by completely changing characters.
It's difficult to produce a broad menu of options without using some sort of numerical and situational template (gain +X bonus in Y situation or when using Z type of ability), which then complicates the math.I turned my attention to it when they announced PF2. Followed its development pretty closely. Then in turned out it was still a cumbersome, fiddly, user-unfriendly system. Is a game with streamlined math and interesting character build options really so much to ask??