Slaved said:
This may seem like an odd question, but isn't that the way it should be?
I would hope that the character who picked up the metamagic would have a reason to use it rather than it being obviously better to not use it.
Metamagic spells add flexibility to a caster's spell repitoire.
For the sorcerer who doesn't have many spells known, metamagic gives him the ability to use lower-level spells effectively without having to choose higher-level but similar function spells. He can pick up
Teleport and still use empowered
Fireballs.
For the wizard, who knows a lot of spells but doesn't have the spells per day to cast them all, metamagic can improve the specific effect of a lower level spell that isn't improved by a higher level one: an Extended
Magic Jar will let the necromancer wreak havoc for twice as long; a Stilled
Dimension Door will get him out of tight spots (read: grappled) better than will a
Teleport. Though for the wizard lacking easy access to inexpensive scribing, he will also benefit from Metamagic in a similar fashion to the Sorcerer: he can get
Sending and
Telekinesis scribed for free and Empower his
Lightning Bolts.
On the whole, a higher level spell should be "better" than a lower level metamagiced one. Results will vary depending on play style, and certainly there are times when metamagiced spells will be more appropriate, but I don't think they should be better than higher level spells when the effect of the two spells is exactly (or even nearly) the same.
Of course, this post carries the foul reek of opinion.
