FireLance
Legend
Actually, I'd argue that the designers were right that Conjuration spells should not be subject to SR, but under-estimated the game effect of a relatively low-level (and hence, easily metamagiced) spell that did 1d6/level damage, maximum 15d6.Al'Kelhar said:The designers did this by shoe-horning a type of spell - the instantaneous effect energy damage spell - into the wrong school of magic. And even then they broke the general spell design principle that energy damage Conjurations are subject to SR.
I'd recommend tinkering with either the base damage (perhaps to 1d4/level) or the damage cap (perhaps to 10 dice) before requiring Conjuration spells to be subject to SR.
My own fix for the Evocation school would run along the lines of: evocation spells that deal energy damage deal half normal energy damage and half magical energy damage. SR protects against the magical energy damage, but does not protect against normal energy damage. Energy resistance and immunity protect against normal energy damage, but not against the magical energy damage. Hence, a creature will generally need both energy resistance and SR to totally escape damage from an evocation spell. That, plus a base damage reduction for ranged touch spells (chance of full damage is generally higher than a saving throw) and Conjuration spells (to make them generally deal less damage than evocations), should balance the spells.
EDIT: Oh, we should throw in some single-target ranged touch evocations, too.