DragonBelow
Adventurer
ThirdWizard said:I'd rather do 90 damage to one enemy than 30 damage to three enemies.
even if you're facing 3 enemies with 30hps each? hehe
ThirdWizard said:I'd rather do 90 damage to one enemy than 30 damage to three enemies.
shmoo2 said:Yes, exactly what was meant by the comment that orbs are used to fight the important battles, evocations are for the mook hordes.
Exactly.Brother MacLaren said:Evocation has twice as many direct-damage spells as the other schools combined. Evocation has nearly all the spells that do large amounts of hp damage quickly. Why take that role away from the school?
Felix said:at higher levels, a wizard will want to metamagic a 4th level spell instead of cast his shiny and newly acquired 7th or 8th level spell.
And would you add SR: Yes?Nail said:Exactly.
House rule the orbs: put them into the Evocation school!
Nail said:House rule the orbs: put them into the Evocation school!
Their no-save ability would still make them quite potent against a BBEG.Slaved said:I do not know if this has been covered yet but if the orbs were changed to spell resistance: yes how would that change their average damage and would they be worth taking?
Brother MacLaren said:Their no-save ability would still make them quite potent against a BBEG.
Brother MacLaren said:You really can't have a single-target spell that does much more than 1d6/level damage with no save; look to, say, Disintegrate for a good point of comparison. Disintegrate is the same level as Empowered Orb of X, and both need hit rolls, but Disintegrate does only about 33% more damage on a FAILED save and much less on a made save. Given how often BBEGs or even equal-CR foes seem to make saves, I'd say the Empowered Orb would be VERY competitive with Disintegrate.