Orcs preview

jaelis

Oh this is where the title goes?
Does anyone else think the bloodrager looks a whole lot tougher than the chieftan? Blood for blood seems pretty righteous.

Also, I like how they put general info about the monsters right into the Lore section, avoiding the kind of repetition you got the old way where the Lore entries summarized what the entry already said.
 

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I like the fact that all Orcs get a boost to movement speed when charging, and a lot of the other common racial details. It seems like the kind of thing that ports over well to making Orc PCs.

Also, the combination of the Eye of Gruumsh's aura and a swarm of minions sounds pretty brutal... Even in death they can hurt you. Interesting that the Orc Cheiftan has a much weaker version of the exact same ability. I suppose that would mostly come up if the Eye is dead and the Chieftan wants the last ally standing to pull off a final attack.
 

I do like the layout.

As to the relative strength... one is a straight brute, while the other is a brute(leader) multiclass. He traded the gross heal thing for the ability to have all his underlings hit harder and to be able to make dying allies take a last-gasp swing at their enemies. He's less focused on personal power than tribe/clan power.

Also, the Eye of Gruumsh is no slouch. Like a lower-level version of the chieftan, all nearby allies get that death strike, and can grant an ally orc a free attack with a mini-version of that blood for blood power.

No wonder common people are afraid of orcs... They're nasty.
 

Do orcs not shoot arrows at people? None of the orcs had bows. That always seemed like a staple orc weapon.

Also, if a bloodrager shows up, how is it that he doesn't simply kill off an entire town by himself? How could commoners ever stop that kind of thing?
 



Korgoth said:
Also, if a bloodrager shows up, how is it that he doesn't simply kill off an entire town by himself? How could commoners ever stop that kind of thing?

I... I don't even know how to respond to this. I mean, replace "bloodrager" with just about ANY creature level 5 or above and you may see where I'm coming from.

Simply put -- the commoners DON'T stop that kind of thing. Taking down a warrior or drudge? Sure, the commoners can do that (albeit with heavy losses). But stopping the bloodrager? That's where heroes come in.
 

Art could be better, but not that important.

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Huh, did we know that minions were immune to damage from missed attacks?

Also, man, level 9 minion with 1hp...
 


Villagers cannot survive in the face of the Tarasque as well ;)

As I put in the other post interesting that:
1. Orcs are CE. No 'usually' or other such thing.
2. Bye bye to the old language of Orcish. That was normally the first language my PCs pick up as a bonus...looks like Giant is the choice of champions now!
 

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