Fanaelialae
Legend
Celebrim said:3) I have mixed feelings about the whole idea of the general population being high level minions. I see the point, and you can find similar ideas in 1st edition (Hickman does this in I3: Pyramid, for example). But I presume that average human townguards/elf warriors/drawf warriors are now level 7-10 minions as well? Are the days of hiring men-at-arms to adventure with you at low levels back? Sure, they are 'red shirts' but they are red-shirts that have very high 'to hit' scores. I wouldn't mind having a half dozen level 9 human minion archers at my back, especially when it came to killing (1 hp) orc soldiers.
4) I think if I were to do 4e, one of my first house rules would be along the lines of 'Minions get 1 hp per level'. It won't matter too much in terms of ability to survive attacks from PC's of comparable level (who will still probably be dropping minions in one hit most of the time), but it does reduce some of the glass jaw silliness of having 1 hp and might reduce the temptation to metagame that knowledge.
6) Never before in the games history have 1st level characters been so far beneath the assumed average power level of other beings in the world. Alot of people touted 4e as making the players heroes from 1st level. Quite the contrary, we see that 1st level PC's are extremely subpar individuals in terms of just about everything. There are whole armies of 9th level characters out there with base to hit scores well above 1st level PC levels. Heroic tier, despite its name and high amount of flash, is really mundane tier in disguise. That's not all bad but it is wierd. Not only are PC's not nearly as skilled in a fight as your average orc minion, but their ability scores are far below those of say average orc chieftains (who look like they start with 3 18's plus several other good scores), and the will never ever be 'elite' in the same fashion that an 'elite' NPC will be. That 8th level Chieftain for example has hp comparable to a 20th level PC. A party of 5 elite NPC's - and it seems the world will never lack for these - is pretty much always going to be more capable in a fight than the PC party is. Never before in the games history has there been quite the oppurtunity for PC's to actually let the cool uber-NPC do the heavy lifting, nor has the game quite as endorsed the concept of uber-PC since the days of the 2nd edition rules for 'Chosen of Mystra'.
4. It's your game, but I thought I'd point out that in real life (yes, I am aware that D&D is a fantasy game with magic and the like) it only takes a single, significant wound to put someone on the ground or kill them. As I see it, minions are just unlucky (or, non-minions are lucky, take your pick). IMO.
6. My DM was inspired enough by the points of light concept that he took it and adapted it for his 3.5 game. The idea is that there are high level NPCs out there, but they are few in number and virtually all dedicated to town defense. The PCs are road wardens comissioned by the king to enforce his justice outside town walls. I expect that this will likely be the idea behind PoL. Sure, you might have half a dozen level 10 guards in a given town, but they're the town's only real defense against the threats outside. If they were to hunt down the orc band that's been attacking merchants, the goblins would swoop in and pillage the town. What good is ridding the land of a single orc band if the town is destroyed? That's where the adventurers come in. 4e doesn't need endless mobs of high level (human) NPCs. It just needs a few effective enough to prevent towns from being overrun by nearby threats.
As a side note, the campaign has been a lot of fun so far, and our PCs have yet to feel "unspecial".