Scribble
First Post
Kobold Avenger said:It clearly says they have 4 handaxes at the bottom of their stat-block.
Thank you for pointing this out. I was about to abandon 4e for ever.
This is why I said, "I know that's not what they mean"
Kobold Avenger said:It clearly says they have 4 handaxes at the bottom of their stat-block.
I like it, though I'd suspect 1d12 might be just too much damage to be the weapon of a level one foe.ForbidenMaster said:And there you go, a first level orc as per the rules for customizing monsters. Remember, the name of the game for the MM and DMG is usability. Its better to have a base that you can scale then either a) having too many stat blocks, or b) making the DM have to make up their own.
Celebrim said:6) Never before in the games history have 1st level characters been so far beneath the assumed average power level of other beings in the world. Alot of people touted 4e as making the players heroes from 1st level. Quite the contrary, we see that 1st level PC's are extremely subpar individuals in terms of just about everything. There are whole armies of 9th level characters out there with base to hit scores well above 1st level PC levels.
Celebrim said:A party of 5 elite NPC's - and it seems the world will never lack for these - is pretty much always going to be more capable in a fight than the PC party is. Never before in the games history has there been quite the oppurtunity for PC's to actually let the cool uber-NPC do the heavy lifting, nor has the game quite as endorsed the concept of uber-PC since the days of the 2nd edition rules for 'Chosen of Mystra'.
Kamikaze Midget said:I'm not sure how I feel about the "no misses damage them" thing. Kinda seems like it might blow away my disbelief when I damage the BBEG with a whiff, but not his 300 spawnlings.
drjones said:Are not all leveled rpgs this way?...This is also why games like WoW can get soul-deadeningly boring once you realize that if you can kill a level 1 boar in 5 hits at level 1 then killing a level 50 boar at level 50 in 5 hits is exactly the same.
So yeah I really don't think tis is a negative at all...
Celebrim said:2) I love the new emphasis on gamist design in terms of what it means in play. These are fun monsters, and I'm starting to lean toward buying the 4e MM just to mine ideas from it.
The level 2 elf archer has +11 initiative. No way in hell that can be derived from anything.GoodKingJayIII said:Is the Eye of Gruumsh's initiative correct? I'm getting +2 (Dexterity) plus +2 (Level) for +4. Where is the +6 coming from?
It's a little different. The old phrasing made them immune to damage from auras or Divine Challenge; the new one does not.arscott said:I doubt it. It seems like a simple rewording of the earlier minion hp rules to eliminate confusion.
The kobold minion's hp line said:
A minion dies when hit by an attack that deals damage
This could easily mean "no damage on a miss", which I suspect was the designer's original intent. And it plays better--without this rule, the minions automatically die when hit with a half-on-miss attack (not quite as common as in 3e, but it makes undead minions useless vs. parties with a cleric).
The new phrasing makes things clearer, while eliminating ambiguities in regards to things like Cleave.
I actually really like that. Kobolds start at level 1, goblins at level 2, hobgoblins at level 3, and orcs at level 4. It's beautiful, really.Lizard said:First off, what's with no 1st level orcs? Dammit, YOU FIGHT ORCS AT FIRST LEVEL. Sheesh.
Without looking at anything, 18 Dex + 2 Racial gives a 20 in Dex (reasonable for an elf archer). So +5 from stat, +1 for level, then +5 for the equivalent of training in initiative. Several creatures have had an unclassified +5 in init, at least by my reckoning. And certainly it fits the creature to specialize in init over other skills.MindWanderer said:The level 2 elf archer has +11 initiative. No way in hell that can be derived from anything.
drjones said:Your definition of irony seems to be anything that does not exactly match your worldview.
This is not the generally accepted definition.
But anyway, if RPGs with levels are problematic, why are you interested in dnd?