renau1g
First Post
Just wondering what people do to adjudicate the start of turn/ongoing effects order of operations. Most times it doesn't matter what order they happen in, but sometimes it does.
Here's an example:
Cleric was at 7 hp after the enemy went.
Effects in play. Consecrated Ground (which he is in), Longtooth Regen, River of Life, and the enemy's aura dealing 10 damage at start of turn.
Ongoing damage happens at start of turn. As does Regeneration. As does the Aura.
So in this case, if the aura triggers first, the cleric is dying. If the Consecrated Ground goes first, he can save against River of Life to avoid that ongoing damage (keeping him from dropping if aura is in effect last).
I adjudicated based on the effects start, so the Consecrate Ground was cast first, then River of Life, then the shifting, then the aura last.
What are others thoughts?
Here's an example:
Cleric was at 7 hp after the enemy went.
Effects in play. Consecrated Ground (which he is in), Longtooth Regen, River of Life, and the enemy's aura dealing 10 damage at start of turn.
Ongoing damage happens at start of turn. As does Regeneration. As does the Aura.
So in this case, if the aura triggers first, the cleric is dying. If the Consecrated Ground goes first, he can save against River of Life to avoid that ongoing damage (keeping him from dropping if aura is in effect last).
I adjudicated based on the effects start, so the Consecrate Ground was cast first, then River of Life, then the shifting, then the aura last.
What are others thoughts?