Korean if someone just overlayed Japanese culture over my own, especially knowing that history. Yikes. And it happens all. The. Time.
[/QUOTE]For my own education, can I ask for a few points of clarity on the D&D community's desires?
•In some threads, I've seen it suggested that it is cultural appropriation to whole-cloth use a realworld culture as inspiration for writing -and that mixing and matching things (i.e. dwarves being Scottish Vikings or tribal orcs being a mix of African and North American Native). But, here, I'm reading that mixing is viewed negatively because it does not respect real-world animosity between cultures. So, which approach -mixing or not mixing- is seen as better for the purposes of writing fantasy material?
The issue is complicated and there is not a one size fits all answer.•I often see it said that voices of people from the cultures in question have authority on determining whether something is offensive or not. In many ways, I agree with that. However, I'm also alive during a time when Matt Damon was criticized (by what mostly appears to be European-Americans) for doing a Chinese film, despite the fact that he was specifically wanted for the film to suit Chinese audiences.
So, as a general rule, how much weight do you feel a member of a specific culture/group has when discussing an issue related to said group -and does that weight change determined by whether something is or is not seen as offensive?
How does (or doesn't) that apply differently when someone has mixed heritage? (I ask because a reason I stopped going to rpg.net is because I understood a moderator's response to something I said to mean that my opinion was seen as less valid due to not counting as enough of the community being discussed.)
From memory - using Japanese bushido code for the entire culture. Never minding it being anachronistic, it's also incredibly out of place. Using Japanese language for many things. Why are fighters called bushi in OA, for example. There is a host of things like this. Again, if we turned out a Player's Handbook where the UK was rewritten giving it all German names, the classes were named in German, the mythology mostly derived from Germany, Scotland ceases to exist and is treated as simply the same as the rest of the country, and this was presented as a European Adventures book, that's essentially what OA is.•What do you feel are some of the most egregious abuses found in OA?
I think I own the D&D 3.5 version, but I mostly bought it just to have more monsters to use at the time. Present day, I've converted a little bit of the material to a GURPS hand I run.
If I am unknowingly doing something offensive, I would like to be aware of it and possibly get suggestions about how I might still use the content but do so in a more respectful manner.
Not really. While sure, Japanese manga is consumed all over, by and large it doesn't overlay Japanese culture on other countries.I am not so sure that cultural mashups--that are clearly fantasy--are such a problem. Its an industry in Japan, consumed in much of the rest of Asia. Even some Koreans might be ok with it.
But there are plenty that are, or use some well known Chinese legend or element.Not really. While sure, Japanese manga is consumed all over, by and large it doesn't overlay Japanese culture on other countries.
Evangalion (to pick a recent example) wasn't set in China after all.
I can't say that I agree. There has been pushback against lumping Aztecs, Mayans, Incans, etc. all together into a mash: such an approach is essentially a Euro-American colonialist enterprise. I recall pushback against that here by a poster from (I believe) Mexico.I find the critique that Chinese and Japanese cultures are all mixed up into one not as big of a problem as it’s made out to be. Same with spinning up Aztec and Mayan and Incas…or whatever others you wish to mash. Greek and Roman often get rolled, all of Europe gets rolled together and it’s not an issue, or at least its not one anyone is sensitive to.
I'm looking at page 136 and 137 in the 1E book and Kara-Tur is basically composed of two different versions of China and two different versions of Japan at this time. There is also an enthusiastic foreward from David "Zeb" Cook wherein he talks about how much he enjoyed doing the research for the book and that it was mostly focused on China and Japan. He says he focused slightly more on Japan because there was more written about the periods of Japanese history he thought were interesting for roleplaying compared to the interesting roleplaying periods of Chinese history.This is pretty much spot on.
If OA had simply billed itself as Fantasy Japan, they would have gone a long way. I mean, IIRC, in the foreward to the book, one of the inspirations is James Clavell's Shogun. Which would be fine and would have worked.
But, they then took Japanese culture, language and various other bits and bobs, erased China and templated Japan over China. Given the 20th century history of these two countries, that's a REALLY bad idea. Never minding that Oriental basically skipped anything that wasn't Japan or China - poor Korea, Vietnam, Cambodia and whatnot get a really short shrift. HIstorically, the Khmer empire (what is now Cambodia) would fit much better in the sort of quasi-historical period of D&D. The site of Angkhor Wat was one of the largest cities in the world at the time.
But, yeah, it would be like taking a map of Great Britain, overlaying it with German names, German culture, religion and history and then calling the book European Adventures.
Not something that would fly.
From here:
Well here is the thing, did Kwan have a point? Sure people might say "let us have fun" but I suspect that to Asian and Muslim characters, seeing their culture reduced to a theme-park version would be turned off for understandable reasons.
Off course:
Well here's the thing, they are playing with the idea that all Asian cultures are interchangeable. Korean, Chinese, and Japanese cultures are all mixed together and considering their history with each other, is something they wouldn't like. Now saying "western middle ages" is disingenuous since much of Fantasy is based on J.R.R Tolkien and his fictional version of BRITAIN in general. It's not based on a stereotype of Europe as a whole, Middle Ages or otherwise, and either way, this is simply going into tu quoque territory. And really, you are losing quite a bit of nuance and storytelling ideas by doing this.
But what are your thoughs...was it that bad back in ye olden times?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.