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D&D 4E Original 4E Monsters

I am planning to run a playtest with players tonight too.

Probably do one of the free adventures others have posted, but I might warm them up with a fight or 2 from these monsters (the ones I have the minis for most likely). Just a couple of fights before an adventure...Will see how time goes, as we have other things to do too (level up characters from 2 other games, and create new Star Wars ones).
C
 

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Added:
Goblin Pyro (1 Skirmisher)

It has the specifically Paizo spin on goblins, but probably still fun in play. I have some concerns how it works out in play... though obviously I need to make some goblin minions to go with it, now.
 


Love the goblins. I was going to convert the Rise of the Runelords as my 1st 4E campaign, but have decided to make it the 2nd ;) But definately want to do :)

Hmmm, tried to insert the pic you were after (I think), but could not do it :(

C
 

Hey keterys - keep up the good work!

I really enjoy checking out your monsters, and it almost gets my creative juices flowing enough to do a couple myself. Thanks!
 


In the absence of the Monster Manual, I am in need of rats! Here are some stats I came up with for the Sunless Citadel 4th edition conversion I'm working on. Please let me know your thoughts:

Feral Rat, Level 1 Minion
Small Natural Beast
Initiative +3; Senses Perception +1
HP dies when damaged
AC 14; Fortitude 11, Reflex 13, Will 9
Speed 5
M Bite (standard; at-will)
+5 vs. AC; 2 damage AND Diseased Bite also see Pack Hunter
Diseased Bite +1 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect).
Pack Hunter Combat advantage if ally adjacent to target.
Alignment Unaligned
Str 8 (-1) Dex 16 (+3) Wis 8 (-1)
Con 12 (+1) Int 3 (-4) Cha 9 (-1)

Guthash, Feral Rat Denmother, Level 2 Skirmisher
Medium Natural Beast
Initiative +5; Senses Perception +1
HP 36; Bloodied 13
AC 15; Fortitude 12, Reflex 14, Will 13
Speed 5
M Bite (standard; at-will)
+6 vs. AC; 1d8+1 damage AND Diseased Bite also see Pack Hunter
Diseased Bite +2 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect).
Pack Hunter Combat advantage if ally adjacent to target.
Alignment Unaligned
Str 12 (+1) Dex 16 (+3) Wis 10 (+0)
Con 12 (+1) Int 4 (-3) Cha 15 (+2)
 


Huh. I was starting from 'Aerie' and looking for something a little melodic...

I could totally change that name, and would certainly take suggestions.

Though I actually really like the idea of evil super soldier angels wielding radiant energy. ;)
 


Into the Woods

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