• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 4E Original 4E Monsters

Sounds good - I was actually just thinking last night how things like a 4 square radius are really quite a lot larger in 4e than they were in 3e. Thanks for the info!
 

log in or register to remove this ad

A mini manual

I redid the compilation, and hope it's glitch-free this time.

I didn't do your back page, legal stuff and opted not to add a cover image. If you want either of them added on, just let me know.

If anyone finds a glitch just hollar at me.

HERE'S THE LINK
 
Last edited:

Awesome, thanks! The only thing that jumped out at me is we lost which melee attacks were basic (so used on opportunity attacks and charges) - the little m vs. big M that I'm doing until I get access to the icons that wotc uses.

Anyhow, this will be great for me to print up and use at the 4e-ish game I've started running :)
 

keterys said:
Awesome, thanks! The only thing that jumped out at me is we lost which melee attacks were basic (so used on opportunity attacks and charges) - the little m vs. big M that I'm doing until I get access to the icons that wotc uses.

Anyhow, this will be great for me to print up and use at the 4e-ish game I've started running :)

This one I can fix, might can even get the icons. I'll see what I can do.
 



zoroaster100 said:
In the absence of the Monster Manual, I am in need of rats! Here are some stats I came up with for the Sunless Citadel 4th edition conversion I'm working on. Please let me know your thoughts:

Feral Rat, Level 1 Minion
Small Natural Beast
Initiative +3; Senses Perception +1
HP dies when damaged
AC 14; Fortitude 11, Reflex 13, Will 9
Speed 5
M Bite (standard; at-will)
+5 vs. AC; 2 damage AND Diseased Bite also see Pack Hunter
Diseased Bite +1 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect).
Pack Hunter Combat advantage if ally adjacent to target.
Alignment Unaligned
Str 8 (-1) Dex 16 (+3) Wis 8 (-1)
Con 12 (+1) Int 3 (-4) Cha 9 (-1)

Guthash, Feral Rat Denmother, Level 2 Skirmisher
Medium Natural Beast
Initiative +5; Senses Perception +1
HP 36; Bloodied 13
AC 15; Fortitude 12, Reflex 14, Will 13
Speed 5
M Bite (standard; at-will)
+6 vs. AC; 1d8+1 damage AND Diseased Bite also see Pack Hunter
Diseased Bite +2 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect).
Pack Hunter Combat advantage if ally adjacent to target.
Alignment Unaligned
Str 12 (+1) Dex 16 (+3) Wis 10 (+0)
Con 12 (+1) Int 4 (-3) Cha 15 (+2)

Some thoughts.
  • I would be hesitant to create a new condition unless you expect that condition to see quite a lot of general use. I certainly wouldn't call it diseased since a variety of diseases should have different effects.
  • I would use a tag to represent Disease effects. That way you can provide immunities, save bonuses, and allow powers and rituals to interact with all diseases. If the bodak's immunity is any indication they already do this.
 



VBMEW-01 said:
glad to help. The coolness of the product makes the effort easy; more monsters always rocks.
I've added a link from the PHB Lite thread to the compilation. If you need the link updated give me a shout.

Cheers,
Verys
 

Into the Woods

Remove ads

Top