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D&D 4E Original 4E Monsters

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Squid Dog (2 Skirmisher)

Fallen Seraph, let me know if that doesn't work out for you.

Tried out a few monsters today - wind sprite, earthen defender, and human captain. Earthen Defender seemed to work pretty well with its aura, though sadly the disarm missed. Wind Sprites seemed _very_ controllery, but it was easy for the party to deal with what they did, so I guess that's fine for level 1. That said, I think I'm going to change the whirlwind damage to a die roll instead of static.

The captain seemed very powerful (though, yes, it is higher level) - it definitely had the effect I was looking for in terms of being a leader, but I might have to tone down the bonus for coordinating strike. Maybe just drop the damage bonus. I'll wait for more feedback, though.
 

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These are great. Thought the goakfolk slasher's 2 sword attack seemed a bit much. Can shift 2 sq - not to forget it can make a move action with this as well...then again is a skirmisher on 4 fast legs.

Perhaps knockdowns should be limited to size? Are they in monsters from WotC that we have seen?

I really want to try some of these out ;)
C
 

I used to put 'within one size category higher' or 'Large or smaller' on alot of forced movement and knockdowns, but at this point I figured I'd just wait to see what the standard was.

At first I considered just not having two sword attacks at all, but you see two weapons, you expect it. It could be one is 1d8 and one is 1d4... but meh, feels like little gain in play. Probably easy to switch to 1d6 per swing, though. That puts its average damage if both hit at 9 instead of 11. Easy enough to make the change now and bump it back up later.
 

No, I like the 2 sword atts, but getting more movement whilst doing them was the query (given this can already be combined with a move action) ;).
C
 

Yep, but any tank in heavy armor can base the figure every round (even if it takes a charge every other round, worst case). Because everyone can move then standard, it's a whole new world for movement :)

A fighter is all kinds of problems for this guy, but if you don't have one put the ranger/wizard on him for 2 rounds.

For comparison, the gnoll claw fighter moves 4 squares without opportunity attack.
 


You haven't made a bad one yet!

I'm going to tinker a bit and run my players against an adventure with these guys, the lowest level ones, some time in the next two weeks if I can. If things work out I'll post some feedback for you.
 


Into the Woods

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