OrkJager OOC {Always open for Alts.}

Sorry to reply to myself, but there you go.

What are your feelings on Multiclassing Monks? I've an idea for a character, but it would rather fall apart if you enforce the no re-multiclassing to monk rule.

Michael

Edit: Doesn't matter, I submitted something different.
 
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Harvey said:
That's funny Mavnn, I am making a half-orc cleric. Maybe we can work together on a common backstory?

Well, I've already submitted a backstory to Mr. Prez, so he'd have to approve any changes but it's still basic enough to have plenty of room to be flushed out with links to other party members.

I'll post it below, spoilered because it's quite long:

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Lindal
History:
Lindal’s mother, a human named Filana, was living a happily married life in the village of Stormthorn when it was raided and destroyed by an orcish warband. Taken prisoner, Filana managed to escape into the wilderness 3 days later – but not before she gained something from her imprisonment. She spent the next 3 years on a personal crusade against the orcs, learning the ways of the wilderness and of archery, and using her now in depth knowledge of the surrounding country side to launch one person guerrilla raids on orcish encampments and patrols.

She might have continued down the path into mindless revenge and brutality towards the orcs, except that one day a few months after Lindal’s 2nd birthday, Filana spotted an orcish patrol making it’s way through the forest. She stalked them for a couple of miles, until the orcs came across a small band of humans of all ages.

For a long, long moment Filana viewed the humans as bait for a trap, a chance to distract the orcs long enough for her to kill a couple more than if she attacked them undistracted. Than she realised what she was thinking.

Ashamed, she attacked the orcs, driving them off before they managed to kill a single human. And then she swore a solemn oath. While she would teach her child the ways of the orcs, their families enemy, she would never let him put the hunt above the good of others. Neither she nor her child would sink to the level of those they fought.

Lindal learnt all of his mother’s lessons well, both the moral and the tactical. When she died fighting an orcish chieftain soon after his 15th birthday, he retreated for 6 months back into the wilderness to grieve. Then, knowing that he was not strong enough to fulfil his mission as either orc hunter or protecter of the helpless on his own, he set off on his first trip to civilisation to find like minded individuals.

Or at least those he could learn from.

Stats:
Lawful Good Half-Orc Ranger 1
STR 16 +3
DEX 14 +2
CON 14 +2
INT 11 +0
WIS 12 +1
CHA 13 +1

BAB: +1 (+1 Ranger)
Melee: +4 Ranged: +3
AC: 15 (10 Base, +2 Dex, +3 Studded Leather)
Touch: 12
Flat AC: 13
Hits: 10 d8+2 (First Lvl Max)

Fort: +4 (+2 Con, +2 Ranger)
Ref: +4 (+2 Dex, +2 Ranger)
Will: +1 (+1 Wis, +0 Ranger)

Feats:
Stealthy (Benefit: You get a +2 bonus on all Hide checks and Move Silently checks)

Skills:
Bluff +2 (Rank 1 (Crossclass), CHA +1)
Climb +6 (Rank 4, STR +3, -1 Armor Check)
Hide +7 (Rank 4, DEX +2, -1 Armor Check, Feat +2)
Intimidate +3 (Rank 2 (Crossclass), CHA +1)
Jump +3 (Rank 1, STR +3, -1 Armor Check)
Listen +2 (Rank 1, WIS +1)
Move Silently +7 (Rank 4, DEX +2, -1 Armor Check, Feat +2)
Survival +5 (Rank 4, WIS +1)

Racial Features:
+2 Strength, –2 Intelligence, –2 Charisma. (included above)
Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.
Half-orc base land speed is 30 feet.
Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
Orc Blood: For all effects related to race, a half-orc is considered an orc.
Languages: Common and Orc.
Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.

Class Features:
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Favored Enemy (Ex): Humanoid (Orc). The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Track: A ranger gains Track as a bonus feat.
Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Equipment (55gp spent, 85gp on person):
Quarterstaff (+4 Hit, d6+4 damage (used 2-handed))
Shortbow (+3 Hit, d6 damage, 60ft Range)
Studded Leather (+3 Armor Class, -1 Armor Check)

Dice Rolls:
6, 4, 4, 1 = 14 STR
5, 5, 4, 2 = 14 DEX
6, 3, 2, 2 = 11 Dropped
6, 4, 3, 3 = 13 INT
6, 5, 4, 1 = 15 CHA
5, 4, 3, 3 = 12 WIS
6, 5, 3, 2 = 14 CON
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I sent Mr. Prez three proposals.... a human fighter, a human rogue, and a half-elf battle-sorcerer (from CA). I'm going to write up some more on the battle sorcerer, since it seems like we have the fighter types covered. Unless we think we need a rogue type?
 

Two half orcs in an orc hunting campaign?

Don't settle for half measures, go for full orc traitors or rival orc clans since they are in the CRB approved MM. :)
 

Mavnn said:
Well, I've already submitted a backstory to Mr. Prez, so he'd have to approve any changes but it's still basic enough to have plenty of room to be flushed out with links to other party members.

Very cool backstory! Just submitted my character to Mr. Prez. I wanted to take mine in a different direction... focusing on his training as a cleric of Pelor. Check it out if it makes sense to weave together backstories at a certain point (and dependent upon what the rest of the group does, I mean we'd all have to meet at some point, right?)

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Background:
About 18 years ago, a young, ragged-looking woman entered the town of Haven. This human woman, by the name of Ellana, looked like death itself; her body scarred and brusied. The town guard immediately rushed her to the Temple of Pelor for healing. It was there that the high priest of the temple, a human cleric by the name of Jon Steelborn, found out about the woman's misfortunes: Ellana and her husband were part of a caravan travelling from Steelbrush to Haven. On the way, the caravan was attacked by a band of Orc raiders, where every man, woman, and child were brutally slaughtered... that is, except for Ellana. Ellana was brutally raped by the leader of the orc tribe and left for dead. Ellana used the last of her strength to drag herself to her feet, and by act of sheer will alone, carried herself the 1 day's travel to Haven.

Over the course of administering healing and care for the young Ellana, Jon found a soft-spot in his heart for the woman. In the months that passed, it was revealed that Ellana was, in fact, pregnant. 9 months after her ordeal, Ellana gave birth to a young male half-orc. Unfortunately, Ellana did not survive childbirth. Jon, out of pity, adopted the newborn half-orc, naming him Koric after his father.

Koric was raised as the son of the high priest, and quickly learned the ways of worship to Pelor. Jon spent his days telling young Koric of the evils of the orcs, and their role in the deaths of his parents. Koric rejected his half-orc bloodline, forcing those that addressed him as a "half-orc" to call him a "half-human" instead. Over the years, Koric's attitude towards the orcs turned from dislike to a fervent hatred. Eventually, at age 17, Jon took great pride in annointing Koric as a cleric of Pelor. It was then that Koric began his quest: to rid the
countrtyside of the orc menace once and for all.

Appearance:
Koric is a "half-human" of grey skin, with a tall, muscular body, a pronounced jaw, and an intelligence in his eyes that seem almost contradictory to his orcish appearance. Koric has a wooden holy symbol of Pelor attached to his studded leather armor, and the symbol of Pelor etched into his heavy wooden shield. Pelor's weapon of choice, a heavy mace, is attached to his belt. Koric also wears a hooded black robe, which he oftentimes uses to obscure his face.
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