reddist said:I'd say (1) narrate our way out of the fight with the plant thing and get the group together, so at least the PCs can catch up... maybe we can have an extended RP time of story sharing and long narrative expostion (which could lead to some interesting world building and campaign background, if we ever use it). One of us outside of the fight could take over the plant, just to get that part wrapped up and the party back together.
reddist said:and (2), for those of you not already playing in my Sea's Righteous Might game, we're short one arcane blaster. Any volunteers?