Tempuswolf
First Post
Hate To Rain On The Parade...
but I don't like it all that much.
I'll admit that I have only been playing it a few months and I am still reserving a final judgement, but its first impression on me is not so favorable.
I don't really like the Christian/Magic/Reason paradigm. It reads like every non-Christian in the campaign has nice toasty reservation in the afterlife.
Its too gritty for my tastes. It seems like every session a Grog, Companion, or Mage gets one-shoted by a botch or critical success due to the vagaries of the stress rolls. There is no permanent healing in the game without Corporem vis. Our mage last night when rolling to heal one wound level rolled low enough to die from it (if hadn't he retroactively added his Confidence).
The troupe thing, playing a Mage sometimes, Companion sometimes, Grog sometimes, is not really amenable to a group with 4 players playing at most once a week. There is huge difference in character development from playing a character 48 times a year and 12.
Finally, I find the focus on and resolution of lab work and research through die rolls distracting. The game seems to focus more on the vocation of being a Hermetic mage rather than the adventures of some Hermetic mages and their companions.
but I don't like it all that much.
I'll admit that I have only been playing it a few months and I am still reserving a final judgement, but its first impression on me is not so favorable.
I don't really like the Christian/Magic/Reason paradigm. It reads like every non-Christian in the campaign has nice toasty reservation in the afterlife.
Its too gritty for my tastes. It seems like every session a Grog, Companion, or Mage gets one-shoted by a botch or critical success due to the vagaries of the stress rolls. There is no permanent healing in the game without Corporem vis. Our mage last night when rolling to heal one wound level rolled low enough to die from it (if hadn't he retroactively added his Confidence).
The troupe thing, playing a Mage sometimes, Companion sometimes, Grog sometimes, is not really amenable to a group with 4 players playing at most once a week. There is huge difference in character development from playing a character 48 times a year and 12.
Finally, I find the focus on and resolution of lab work and research through die rolls distracting. The game seems to focus more on the vocation of being a Hermetic mage rather than the adventures of some Hermetic mages and their companions.
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