I don't have much in the way of mechanics commentary beyond what mythusmage wrote. To be frank, I would have to thumb through my DJ books to refresh my memory of the particulars of its mechanics. I haven't played it since Gary's Lejendary Adventures came out.
I can definitely remember the feel. It was like the 1st DMG, only more so. The game world (Aerth) was predominantly human, but full of intricate magicks. Magic was definitely a science. It wasn't like an art or an inborn ability (though one had to have an inborn ability in order to become a full practitioner).
There were a lot more summoned monsters like demons and devils and a lot fewer "ordinary" monsters (orcs, giants, dragons, etc). Plenty of undead. In other words, if a human could summon it or become it, there were more of those than the other beasties. This resulted in the game having a more serious and darker feel to it than D&D. At least, this was how our games usually played out.
When playing the game, I often had to use the rulebooks. While some might not like this, DJ's encyclopedic nature and feel made it a plus. It was almost like being a wizard in real life, poring through arcane tomes.
I liked the fact it was human-centered--much more so than 3E.
The laborious mechanics felt (as I mentioned above) "magickal" (the "k" is important). The mechanics of 3E, in contrast, feel (IMO) video gamish.
In short, DJ was a game that was fun to play, though you had to work at it and devote considerable time to it. It had its own unique feel that would be destroyed if it were simplified.
In contrast, 3E doesn't appeal to me at all. Its complications don't add to the game (as DJ's do).
I can definitely remember the feel. It was like the 1st DMG, only more so. The game world (Aerth) was predominantly human, but full of intricate magicks. Magic was definitely a science. It wasn't like an art or an inborn ability (though one had to have an inborn ability in order to become a full practitioner).
There were a lot more summoned monsters like demons and devils and a lot fewer "ordinary" monsters (orcs, giants, dragons, etc). Plenty of undead. In other words, if a human could summon it or become it, there were more of those than the other beasties. This resulted in the game having a more serious and darker feel to it than D&D. At least, this was how our games usually played out.
When playing the game, I often had to use the rulebooks. While some might not like this, DJ's encyclopedic nature and feel made it a plus. It was almost like being a wizard in real life, poring through arcane tomes.
I liked the fact it was human-centered--much more so than 3E.
The laborious mechanics felt (as I mentioned above) "magickal" (the "k" is important). The mechanics of 3E, in contrast, feel (IMO) video gamish.
In short, DJ was a game that was fun to play, though you had to work at it and devote considerable time to it. It had its own unique feel that would be destroyed if it were simplified.
In contrast, 3E doesn't appeal to me at all. Its complications don't add to the game (as DJ's do).