Mythic are money grubbing bastards?
Huh?
For some of you that don't play these games, maybe its hard to tell offhand who the bad guys are here. This is not about corporate shills coming in bustin' someone's chops over intellectual property. This time it's the other way around. This is aggressive profiteers trying to create a new market based on property which does not belong to them.
These freeloaders can whine all they like about how they 'own' their own 'time', but they cannot make any case for the time they've invested creating 'ownership' over data created, stored, and maintained the game company.
Its a fact that demand for desirable characters and gear in these games creates a market of players willing to pay real world money for virtual goods (data). However, the fact that this demand exists creates no rights whatsoever over that data that the owner of that data does not wish to extend.
As a longtime player of these games, I can tell you that 'real' players generally hate these folks. Its one thing to want to sell your account after you've played the game in good fun for years - but these people are actually trying to make a living doing nothing but farming the game for valuables to sell. It perverts the very basis of the game play, and damages the value of the game experience for regular gamers who are just trying to enjoy the game for what it is - a recreation.
If somehow Living Greyhawk players were discovered selling magic items or characters for real cash on ebay, and running a business at it, what would you think? How do you think the RPGA would react? Now I know that's probably not a realistic scenario, but games like DAoC or EQ are big, shared, persistant game worlds, just like Living Greyhawk. So just imagine sitting next to some guy at an RPGA tourney who paid $400 on ebay for that +4 Sword of Munchkinizing his character has. WTF?
Huh?
For some of you that don't play these games, maybe its hard to tell offhand who the bad guys are here. This is not about corporate shills coming in bustin' someone's chops over intellectual property. This time it's the other way around. This is aggressive profiteers trying to create a new market based on property which does not belong to them.
These freeloaders can whine all they like about how they 'own' their own 'time', but they cannot make any case for the time they've invested creating 'ownership' over data created, stored, and maintained the game company.
Its a fact that demand for desirable characters and gear in these games creates a market of players willing to pay real world money for virtual goods (data). However, the fact that this demand exists creates no rights whatsoever over that data that the owner of that data does not wish to extend.
As a longtime player of these games, I can tell you that 'real' players generally hate these folks. Its one thing to want to sell your account after you've played the game in good fun for years - but these people are actually trying to make a living doing nothing but farming the game for valuables to sell. It perverts the very basis of the game play, and damages the value of the game experience for regular gamers who are just trying to enjoy the game for what it is - a recreation.
If somehow Living Greyhawk players were discovered selling magic items or characters for real cash on ebay, and running a business at it, what would you think? How do you think the RPGA would react? Now I know that's probably not a realistic scenario, but games like DAoC or EQ are big, shared, persistant game worlds, just like Living Greyhawk. So just imagine sitting next to some guy at an RPGA tourney who paid $400 on ebay for that +4 Sword of Munchkinizing his character has. WTF?