I've found myself falling into a rut over the past few D&D games I've set up. Most of them have ended up leading towards dungeon crawls. My question to the fine En World crowd is this:
What other exciting encounters have you ran for your gaming groups?
For example, my next adventure, scheduled for tomorrow, involves the party on a elemental-powered airship flying towards Xen-Drek. Another airship, a smaller warship, attacks, sending over shock troops on floating disks, wizards, warlocks, and a warmage on dragonback. The party must fend off these attackers and eventually control and fire a huge ship-mounted wand of fireballs at the other enemy ship. Meanwhile, the elemental on the party's airship breaks free and they have to beat it back into submission and have it rebound to the ship before the ship crashes into the sea.
It should be good swashbuckling fun. The party can fly around on little floating disks or fight on the deck of the floating airship defending it from ariel attackers.
I'm looking for other encounter styles like this to break our gaming group out of the dungeon-delving mentality. Ideally they would have room for five to six combat encounters and include a few skill-based encounters as well.
What suggestions do you have?
What other exciting encounters have you ran for your gaming groups?
For example, my next adventure, scheduled for tomorrow, involves the party on a elemental-powered airship flying towards Xen-Drek. Another airship, a smaller warship, attacks, sending over shock troops on floating disks, wizards, warlocks, and a warmage on dragonback. The party must fend off these attackers and eventually control and fire a huge ship-mounted wand of fireballs at the other enemy ship. Meanwhile, the elemental on the party's airship breaks free and they have to beat it back into submission and have it rebound to the ship before the ship crashes into the sea.
It should be good swashbuckling fun. The party can fly around on little floating disks or fight on the deck of the floating airship defending it from ariel attackers.
I'm looking for other encounter styles like this to break our gaming group out of the dungeon-delving mentality. Ideally they would have room for five to six combat encounters and include a few skill-based encounters as well.
What suggestions do you have?