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Other d20 games: What's worth stealing?

Mustrum_Ridcully said:


Command +2, Command +4, Command +6 and Inspire Competence +1, Inspire Competence +2, Inspire Competence +3 and so isn`t realy creative, I think.


To provide an alternative point of view, I disagree with M_R dissing of the SW noble class. I think these scaling Command and Inspire Competence bonus abilities are much better than the bardic inspire confidence and inspire greatness, which are far more arbitrary.

More particularly, the bardic one works because you hear them singing or whatever. The noble inspire confidence comes from spending time giving a pep talk beforehand - the better (longer) the pep talk, the longer your benefits last. This makes a lot of sense in a Star Wars campaign (Leia/Ackbar didn't sing to the fighters over the radio, or even carry on talking to them over the radio - it was the pep talk beforehand which inspired their confidence).

I think the SW Noble class would make a fine addition as a PC class to a D&D game.

Cheers
 

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